Barotrauma
Chemical Agents
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更新: 6月12日 @ 2時48分

-Changed Logo
-Doubled the production for grenades in general
-Gas emitters are now twice as powerful
-Changed deconstructor results to grenades that output to 2 with only 1 item for that recipe.

更新: 6月9日 @ 10時21分

-Lachrymator Agents code fixed, now actually does damage vs Mudraptor species
-Nerve agents cause minor tremors now in lower stages.
-Blistering(Internal Exposure) and Lachrymator agents now both cause slight tremors.

更新: 6月9日 @ 1時54分

-Added suppressed rifle(sorry to the guy that requested this, the item sat on this unpublished update I forgot to apply)
-Added convulsions for nerve agents.

更新: 2024年12月18日 @ 2時04分

-Removed the pulmonary flush's capability to be shot at similar to a syringe.

更新: 2024年12月18日 @ 2時02分

-Medical items can now be properly shot with syringe guns

更新: 2024年12月17日 @ 17時04分

-Item fixes
-Photobashed antidotes, should be less jarring to the eye now

更新: 2024年12月16日 @ 10時20分

-Helmet changes, more distinct and fitting.
-Fixed red hazmat suit's wrongly coded sprite for the helmet.

P.S. I know the helmets don't match the blurry and fuzzy look or the shine of the outfits but I can only photobash so much of the vanilla assets at this point, if you want an eye-opener take a look at vanilla diving suits, there you can see the difference in sprite quality between the head piece and the body.

更新: 2024年12月14日 @ 7時17分

-Updated logic on hazmat suit armored functionality against stun
-Updated sounds on damage on hazmat suit armored

更新: 2024年12月13日 @ 8時17分

-Added Advanced Hazmat Suit(Armored)
-Updated chemical munitions shell to be held in the same way as the new railgun shell
-Updated All suits' inventory icon
-Item availability increased
-Voltage parameters changed
-NVGs now require power

更新: 2024年11月28日 @ 20時09分

-red hazmat suit sprite when unequipped error fixed.
-chemical railgunshells now stick permanently