Project Zomboid

Project Zomboid

/bin/'s Profession and Skill Based Starting Items
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更新:7 月 31 日 @ 上午 5:20
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#BOTH VERSIONS#
~Modded items that overwrite Vanilla items that you spawn with should now have their durability scale appropriately.

#BUILD 42#
~Fixed Livestock Farmers checks internally so they actually get stuff now. Also fixed them regarding the Hunter trait.

!!-Using Echo Creek as your starting location when first creating a save can outright fail to create when combining Hunter with the professions that see modifiers/enhancements from having it. It should be fixed, but be warned.

更新:7 月 22 日 @ 上午 4:46
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#BOTH BUILDS#
~Rebalanced the randomness of starting ammo quantity, trending towards a higher minimum. Maximum should still be the same.
-Moved one of Veterans M1911 magazines to when they also have Hunter.

更新:7 月 18 日 @ 下午 5:21
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Got bored. Finished bulk of update.

#GENERAL UPDATES#
+Herbalists and those with Wilderness Knowledge now spawn with a handful of consumable herbs.
-B42 gets Dried Herbs instead of normal ones.
+Those with First Aid training now also start with Painkillers in their Fanny Pack.
-Those that have panic traits also start with Beta Blockers.
+Hearty Appetites start with a couple of snacks.

#B42 UPDATES#
*Implemented items for the new traits
+Blacksmiths start with a Leather Apron, Leather Gloves, and a Smithing Hammer.
-Blacksmith occupation starts with a Scrap Metal Shortsword.
+Artisans start with a Clay Tool, a Glass Blowing Pipe, and a Multitool.
+Whittlers start with a Pocket Knife.
+Masons get a Mason's Trowel.
+Rancher is treated the exact same as Farmer.
+Tailor profession is treated just like the trait.

I probably missed some stuff. Go find it for yourself :)

更新:7 月 17 日 @ 下午 11:06
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Didn't think you'd see me again, huh.

#NEW FEATURES#
+Starting Items will now spawn in with a variable condition.
-Typical condition will be at minimum slightly less than half all the way up to nearly full condition.
-Certain Profession/Trait combos will have parts of their gear be in consistently better condition.

+Characters that start with bags will have some of their non-weapon starting equipment start in their bags
-This is typically for things like non-combat tools, consumables, and cigarettes.
-Professions that start with magazine based weapons will have their loose ammunition start in their bags (if present).

~Professions/Traits that start with firearms will have randomized amounts of loose ammunition.
-Any magazines a character starts will will be at capacity still. Felt randomizing that AND loose ammunition would add too much needless tedium to starting organization.
-Certain Profession/Trait combos will gain additional loose ammunition.

#BALANCE CHANGES#
+Hunter Police Officers now start with additional loose 5.56 Ammunition.
+Veterans with the Amateur Mechanic trait now get a roll of Duct Tape like anyone else with Amateur Mechanic.
-Not sure why it was ever like this. This was dumb.
+The Handy Trait now grants a Screwdriver.
-Not sure why I didn't do that before. That was dumb.
-Park Rangers no longer start with a Hunting Knife unless they are also a Hunter.
-Didn't make that much sense to start a character with no Short Blade skill with a knife.
-Hunter Veteran no longer has a Recoil Pad on their M14.
-This is due to B42 making the Recoil Pad unavailable on the M14 for some reason.

*B42 SPECIFIC CHANGES*
All future patch notes will be based around B42 unless otherwise stated.

+Hunter Police Officers gain Tritium Sights on their M9.
~Screwdriver replaced with Multitool for respective Professions/Traits.
~Sling replaced with Ammo Straps for respective weapons.
-Because I guess B42 just doesn't have Slings now. Wack. If they return, this will be reverted.
-Hunters no longer start with a Gray Hunting Vest.

更新:2024 年 8 月 25 日 @ 下午 1:18
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~Corrected Hunter Police Officer to grant a Laser for their M9 instead of a Red Dot. Stupid typo.

更新:2024 年 8 月 24 日 @ 下午 7:27
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-Veteran now starts with a M1911 and two magazines as opposed to a M14.

Taking Hunter now has the following item changes:

Veteran:
+Replaces Hunting Vest with Military Bulletproof Vest
+Grants M14 with 4x Scope and Recoil Pad and Extra Magazine
+Grants extra loose ammunition for M1911 and M14
I took the approach that a Veteran Hunter would have retired as a marksman that is comfortable with an M14, so it makes sense to me that they would have one. It didn't make complete sense that every Veteran would have an M14 around, so I settled for just assuming that the average Veteran would have their old Army .45 with them. Also I wanted them to get a pistol unique from the Police Officer.

Police Officer:
+Replaces Hunting Vest with Police Bulletproof Vest
+Grants M16 with a Red Dot, Laser, and additional Magazine
+Upgrades M9 with a Laser
I took the approach that a Hunter Police Officer would be a Firearms Enthusiast and would have some personal High Quality Gear lying around. The thing about high quality gear is that it's hard to keep supplied. I think that'll balance it out. Also the MSR788 was just really lame.

更新:2023 年 8 月 27 日 @ 下午 4:41

+Gave the Hunter Police Officer a loaded magazine for his MSR788

更新:2023 年 8 月 27 日 @ 上午 7:45

~Actually Changed Fire Officer to spawn with a Fire Axe instead of a Hand Axe.

~Replaced Veteran's JS2000 for an M14

Revamped Hunter's items
~Changed default long gun to MSR788 for JS2000
+Upgrades Veteran's M14 with x2 Scope and Recoil Pad
+Gives Veteran an extra M14 Magazine and 20 loose rounds
~Police Officer keeps customized MSR788
+Park Ranger has JS2000 upgraded with a Sling
+Park Ranger is given an extra 6 shells

TODO: Make "Loadout Graphics" for the Professions
TODO: Make Trait Section less ugly.

更新:2023 年 5 月 18 日 @ 上午 8:24

~Changed Fire Officer to spawn with a Fire Axe instead of a Hand Axe. Also gave them a Gas Mask.
+Gave the Carpentry Professions and Traits a Saw and a box of Nails.
+Gave the Repairman a Pipe Wrench.
+Gave the Mechanics a Lug Wrench and a Jack.

TODO: Make "Loadout Graphics" for the Professions
TODO: Make Trait Section less ugly.

更新:2023 年 5 月 17 日 @ 上午 12:09

Modified who gets what.
Also added trait and profession based modifiers to starting items (At present, just Hunter affecting starting firearms for Professions that start with firearms excluding Farmer).