Total War: WARHAMMER III

Total War: WARHAMMER III

Da Immortulz are here!
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Update: 9 May, 2024 @ 12:42pm

Fixed a bug with the script for Borguts armor ancillery.

Update: 8 May, 2024 @ 4:34pm

Adjusted some stats to make Borgut a bit stronger, but adjusted some stats that was way too high.

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Added a weapon and armor ancillery that you attain at level 6 and 12 for Borgut.

Ardlad's Axe o' Doom and Drog's Dead 'Ard Armour

The weapon enhances weapons strength and melee attack, and gives Borgut magic attacks since that is how his axe is in the lore.

The armor is just a really hard armor that grants various defences, this means more armor, melee defence, physical resistance and ward save. May be a bit op, let me know if it needs balancing.

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Added a new unique trait to Borgut called ‘Da boss iz ‘da greatest

Gives a boost to leadership and weapons strength for orc units.




Update: 7 May, 2024 @ 1:25pm

Fixed a major bug that introduced the Waagh mechanics to all races.
It was caused by some old and unused table entries.

Added a new script that puts Da Immortulz into Grimgors army at the beginning.

Update: 6 May, 2024 @ 12:46pm

Updated for Patch 5

Finally all the models are complete and I have managed to get the units into both custom battle and the campaign.

Moving the mod from Alpha to Beta as there is a lot of tweaking left to do.

Update: 26 May, 2023 @ 12:51pm

Updated for Patch 3.1

Adjusted the red colour to match Grimgors colours more

Update: 22 May, 2023 @ 12:07pm

Launch of beta

Update: 11 May, 2023 @ 3:05pm

Second update for testing

Update: 10 May, 2023 @ 2:46pm

First upload for testing