Total War: WARHAMMER III

Total War: WARHAMMER III

Monogod Sigvald and Champions of Chaos
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Update: 27 May, 2023 @ 7:33am

Change Logs

  • Mod made it so Dark Elves couldn't rush construction. It's been resolved.
  • Tweaked the capstone skills that gave authority and got rid of the placeholder stuff. Replaced them with stuff from their unique skill tree.

Update: 26 May, 2023 @ 1:30pm

Change Logs

  • All facions now have a starting position that is more in line with a normal faction
  • Might still tweak the starts a bit.

Update: 26 May, 2023 @ 10:53am

Change Logs

  • Gave Azazel a starting settlement to be more in line with non WoC factions. Goal is to do this for all factions so they don't have to capture their first settlement and they have more decision making at the start.
  • Backend code refactoring so that its easier to do this for all factions

Update: 26 May, 2023 @ 6:15am

Update: 26 May, 2023 @ 5:41am

Change Logs

  • Festus kept forgetting what buildings he built in the Brass Keep.

Update: 25 May, 2023 @ 6:33pm

Change Logs

  • Festus didn't have a starting army in Immortal Empires.

Update: 25 May, 2023 @ 12:28pm

Change Logs

  • CA didn't seem to have added the new RoR to the WoC so I have added them to the CoC and Sigvald
  • Monogod resource cost for traversing the rifts

Known Issues
  • Zanbaijin battle seems to have issues. I think I know what's causing it, now I just need to implement a fix...

Update: 25 May, 2023 @ 11:28am

Change Logs

  • Made Vilitch CotW no longer available from the start
  • Added techs where he can unlock them. Still subject to change as the strength compared to how long it takes to unlock is a bit long.
  • Changed starting hero for Festus in RoC as it was a WoC exalted hero
  • Resolved some issues that came from the patch

Known Issues
  • Zanbaijin battle seems to have issues. I'm resolving it.
  • Teleporting once a portal is spawned has resource cost issues.

Update: 12 May, 2023 @ 5:55pm

Change Logs

  • Gave Vilitch some faction effects that come from his CoC tech tree. Not too happy with them yet so still somewhat subject to change.
  • Fixed issue with Sigvald's commandments
  • Cleaned up some WoC skills in the LL skill trees. LLs should not have any skill effects that do nothing for monogods.
  • Realm of Chaos now have starting armies without any undivided units in them, they should all be monogod armies now.
  • Gave Festus a new starting building. It's not Rancid Aloe like I want it to be but dyes should suffice.

Known Issues
  • Vilitch CotW does not really work with the tech tree. Want to keep his unique CotW but spread it out around the tech tree like Kairos has.
  • Want to change Vilitch's blue line to not be the exact same as Kairos'. Want to replace the 100% cost reduction in reveal shroud to be 100% off spawnify.

Update: 11 May, 2023 @ 4:41pm

Made public