Space Engineers

Space Engineers

Ripptide's CW & EE (Dis)Continued (DX9 Only)
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Pembaruan: 25 Sep 2014 @ 3:00pm

Added - G menu categorization
- Combo Walls
- Extended Engineering

Pembaruan: 7 Sep 2014 @ 4:19pm

Fixed - Visible Conveyor Port on Adv Reactor (Bottom center)

Pembaruan: 5 Sep 2014 @ 12:22am

Added - Ripptide's Advanced Reactor
Added - Magnesium Fuel Cells

Pembaruan: 28 Agu 2014 @ 10:47am

Changed - Mod type to "Mod Pack".

Pembaruan: 26 Agu 2014 @ 8:52pm

Hotfix - Added computers to required components of First Aid walls to prevent ownership issues.

Pembaruan: 26 Agu 2014 @ 8:45pm

Added - Functionality added to First Aid Walls. Now you can charge, heal, and respawn right from the comfort of your home.

Pembaruan: 18 Agu 2014 @ 10:03pm

Added - There are two window walls for each corresponding type now, one with glass and one without. Now don't you worry about your cafeteria lunch line or armory waiting area!! (I was sitting on these a little while, sorry guys)

Note: The windows do not currently require glass, that will be added later after I ensure they are properly balanced with survival. Please don't be upset if you find your build state a little lower than 100%. I will give a forewarning before I do on the main page.

Pembaruan: 15 Agu 2014 @ 12:27am

Fixed - Infoterminals, Pipewalls, and everything other than the desk have had Computer Components removed from their component requirements. They should no longer trigger ownership turret issues.

**Please post in the Bug Discussion on this workshop if you continue to have issues.

Pembaruan: 12 Agu 2014 @ 6:44pm

Hotfix - Reverted to Older Versions of the Textures - all Lighting issues should be resolved.

Will require time to resolve what went wrong with NVIDIA DDS Plugin before LOD Quality Loss Fix can be re-implemented.

Anyone with deep knowledge of the NVIDIA DDS Plugin, please contact me.

Pembaruan: 12 Agu 2014 @ 12:15am

Hotfix - Animation Debug Error