Space Engineers
Ripptide's CW & EE (Dis)Continued (DX9 Only)
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Обновление: 25 септ. 2014 в 15:00

Added - G menu categorization
- Combo Walls
- Extended Engineering

Обновление: 7 септ. 2014 в 16:19

Fixed - Visible Conveyor Port on Adv Reactor (Bottom center)

Обновление: 5 септ. 2014 в 0:22

Added - Ripptide's Advanced Reactor
Added - Magnesium Fuel Cells

Обновление: 28 авг. 2014 в 10:47

Changed - Mod type to "Mod Pack".

Обновление: 26 авг. 2014 в 20:52

Hotfix - Added computers to required components of First Aid walls to prevent ownership issues.

Обновление: 26 авг. 2014 в 20:45

Added - Functionality added to First Aid Walls. Now you can charge, heal, and respawn right from the comfort of your home.

Обновление: 18 авг. 2014 в 22:03

Added - There are two window walls for each corresponding type now, one with glass and one without. Now don't you worry about your cafeteria lunch line or armory waiting area!! (I was sitting on these a little while, sorry guys)

Note: The windows do not currently require glass, that will be added later after I ensure they are properly balanced with survival. Please don't be upset if you find your build state a little lower than 100%. I will give a forewarning before I do on the main page.

Обновление: 15 авг. 2014 в 0:27

Fixed - Infoterminals, Pipewalls, and everything other than the desk have had Computer Components removed from their component requirements. They should no longer trigger ownership turret issues.

**Please post in the Bug Discussion on this workshop if you continue to have issues.

Обновление: 12 авг. 2014 в 18:44

Hotfix - Reverted to Older Versions of the Textures - all Lighting issues should be resolved.

Will require time to resolve what went wrong with NVIDIA DDS Plugin before LOD Quality Loss Fix can be re-implemented.

Anyone with deep knowledge of the NVIDIA DDS Plugin, please contact me.

Обновление: 12 авг. 2014 в 0:15

Hotfix - Animation Debug Error