Total War: ROME REMASTERED

Total War: ROME REMASTERED

Viking Invasion Remastered
Ergebnisse 1–10 von 25
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Update: 25. Aug. 2024 um 10:44

v1.2.1 (8.25.24)
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-Minor change to fix some missing internal strings.

Update: 23. Aug. 2024 um 5:52

v1.2 (8.23.24)
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Non-save game compatible update due to core changes in map tga files:
-Repositioned ports slightly in the following regions: Airgialla, Aileach (previous port was in impassible 'low mountains' tile), Middel Seaxe, and Hwicce.
-Fixed multiple invalid pixel values in ground types, climates, and map features.
-Added a brand new sandbox campaign. This campaign does not execute a starting script that tweaks difficulty based on what faction the player selects and buffs the AI. This sandbox campaign also increases starting money to $15k for all non-Viking factions.

Update: 18. Aug. 2024 um 10:18

8.18.24
- Upscaled unit textures (battle map)
- Fixed some unused entries in DMB that used OG attributes and tags (sprites, indiv_range, etc.)

Update: 10. Okt. 2023 um 13:16

-Added splash screen and made some cosmetic changes to the loading screen.

Update: 10. Okt. 2023 um 6:05

-Fixed quick battles (Added descr_quick_battle_locations.txt) and added water_trail_effect_running attribute to all mounts in descr_mount.txt.

Update: 19. Sep. 2023 um 13:20

- Fixed issue with fort placement causing CTDs -> Used Vanilla BI Remastered new fort definitions in descr_settlement_plan. Also placed starting forts and watchtowers in strat map from original OG mod.

Update: 22. Jul. 2023 um 11:51

Fixed incorrect text appearing for "Fort" in building info for Saxon culture, increased tier for some trade resources.

Update: 8. Jul. 2023 um 11:21

Added missing strings and disabled Vanilla BI historical battles.

Update: 18. Jun. 2023 um 13:40

Changed chant sound for monk units.

Update: 18. Jun. 2023 um 6:09

Added some missing sound effect files - tortoise-arch and custom campaign & battle cursor click battle sound.