Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 2: Flood Firefight
Εμφάνιση 11-20 από 28 καταχωρίσεις
< 1  2  3 >
Ενημέρωση: 24 Μαρ 2024 στις 7:07

-Added a new RvB firefight map: Warlock (will be added onto in subsequent updates)
-Touched up the firing fx on the lasgun/ impact fx (no more green wispy smoke/impact decal is larger)
-Lasbolts from the lasgun are actually red now
-Added more projectile error to ai's firing patterns for the MA5C and Lasgun (troops and heroes)
-Added new music (currently only in Warlock for now) from Reach, and Halo 1. (bonus track added for fun)
-increased basic melee damage slightly
-Fixed Brutes not holding the Spiker correctly -Author: AI

Ενημέρωση: 15 Μαρ 2024 στις 3:25

Reupload to delete Rejected Shotguns Falcon on Waterworks (got left in by mistake for testing)

Ενημέρωση: 14 Μαρ 2024 στις 10:58

-Added M36 Kantreal Pattern Lasgun to all maps, waves etc
-Fixed Kurumi and Spartan bipeds using player physics allowing them to now jump correctly and re-enabling ability for evade animations
-Buffed dmg on MA5C slightly
-Script changes on Waterworks for better mission flow
-Added the H3 Flood howl for variation
-Buffed Hero's health by 100
-Unique firing patterns for the MA5C and Lasgun for Hero's and ODST's
-Buffed dmg on Energy Sword and Hammer

Ενημέρωση: 5 Μαρ 2024 στις 22:58

-Fixed an issue with the MA5C crosshair dissappearing when aiming at weak spots (D Flog Flag)
-Fixed/added the AA-Wraith not having a hud, so now it does (D Flog Flag)
-Added a AA-Wraith spawn in back of blue base on Waterworks
-Added a Health meter

Ενημέρωση: 5 Μαρ 2024 στις 19:51

-Added the MA5C (Halo 3 AR) to all maps, waves, etc.
-Made the Energy Sword look more like it's Halo 1 counterpart
-And yes an update just to include the H3 AR cuz I love it

Ενημέρωση: 1 Μαρ 2024 στις 17:24

-Pulse Carbine have been added to maps, waves.
-AA Wraith has been added to Flood Firefight maps, waves
-Increased Health values on the Shadow passenger seats so they are more durable and won't die well before the actual vehicle does.
-Decreased amount of damage gunner on the Shadow turret takes
-Increased damage of MA40 and VK78 by very small amounts
-Adjusted some weapons spawns on AI in some waves on all maps
-Grunts can man the gunner seats in Warthogs
-Brutes can drive, sit in passenger, and man the gunner seat on Warthogs
-Further small slight tiny adjustments to wave spawning logic scripting for optimization
-Kurumi/Spartans shouldn't get stuck jumping endlessly up to the bridge platform connector to blue base anymore
-Changed all Shadow variants that spawn from waves to their MP variants, AI like getting in these passenger seats more

Ενημέρωση: 15 Φεβ 2024 στις 14:57

-Update (again) to be compatible with latest MCC update, apologies Excession set the version number to 1.3384.0 instead of 1.3385.0

Ενημέρωση: 15 Φεβ 2024 στις 13:07

-Update to be compatible with latest MCC update
-Another update will be soon to follow which will add new vehicles, weps to existing maps and potentially the new Warlock map- End of month by latest

Ενημέρωση: 30 Οκτ 2023 στις 17:01

-Added MA40 Assault Rifle
-Added VK78 Commando Rifle
-Added several new areas to the Sentinel "zone" on Waterworks (inside blue, red base, center structure so they can go inside, and around the center bridge area)
-Fixed Flood pathfinding with the side passage areas allowing them to traverse map faster and open up flanking routes towards main base. Also not safe to camp in there anymore
-Touched up ally firing points around the same areas for better reliability
-Gravity Hammer damage buff
-Fixed some scorpion spawns on coagulation that were just vibing when spawned
-Added an extra flood turret spawn on red side passage bridge (Flood wave 25)
-Moved Sgt. Banks into another corner cuz he keeps being bad and saying his lines too early
-Added French language support

Ενημέρωση: 28 Σεπ 2023 στις 7:37

-Fixed the freeze crash that would happen on Waterworks when Heretics spawned
-Adjusted checkpoints on all maps and made them game_save_immediate instead of no_timeout
-Adjusted firing points for flood, covie/marines on Waterworks near the side tunnel areas and main base, center bridge (flood points)
-Added another trigger volume in the middle structure that will allow allies to return to previous zone (blue side)
-Moved Sgt. Banks over to the left in the corner to mitigate the chances of him saying his lines too early before the player gets to him