Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Metatherm [Thermodynamics Weaponized]
Viser 21-30 af 66 forekomster
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Opdatering: 4. sep. 2023 kl. 1:48

Been a while. Simply put, pressure now has some more uses, namely the new "Burn Blitz" move, kinda like budget missile form, only it's projectile immune, allowing you to safely trigger explosions.
"Ice Slide" has also been nerfed to cost pressure, but will also now scale its damage based on speed.
Finally, trynna fix up some stuff, tweak things, etc. Be sure to notify me of any bugs or balance suggestions!

Opdatering: 7. aug. 2023 kl. 2:12

Whooo boy there are some changes here.
First and foremost, no more hyper armor for Ice Armor. Instead, it mitigates self damage significatnly.
Second of all, purple clouds are a one-and-done deal, spawning one large projectile, depending on the cloud size.
Finally, slapping a thermal projectile will ricochet it and cut its size down significantly, as well as making it possible to deal self damage.
Additionally, airblasting and vortex/draft launching projectiles will make them fully parryable for 60 frames, so do take note on that if you face a canny 'therm.
You'll also find the heat death and cold snap to have reduced self damage as well, though in general arent quite as destructive as they used to be. Still a funny f1 tool though.
I also fixed up some bugs, though not all of them... Still not been able to deal with the melee predictions so exercise caution in punching your clouds.
Anyhow, let me know if there are any problems and concerns.

Opdatering: 27. juli 2023 kl. 23:06

Hotfix, was a game crashing bug when combining mists whoops.

Opdatering: 27. juli 2023 kl. 22:46

So, went and reduxed damage calculations again, so stuff should properly plateau at extreme temperatures. Additionally, scaling from size will now do no more than 2x damage multiplier (after bonuses)
Finally, 'gout' can be expel/drawn at any speed, ignoring downtime to next reaction.
There are a few other tweaks to damage and the like, but I cant recall them off of the top of my head.
Also, 'ice armor' will now leave you -2 if you eat a hit, so uh... yeah, smidge of a nerf.
Other small features: Ice Airstrikes will slow horizontal momentum, and vortex launch is FAR more effective against enemies in hitstun.

Opdatering: 19. juli 2023 kl. 0:26

no change notes

Opdatering: 18. juli 2023 kl. 23:20

Fixed some bugs, adjusted size of explosions, made the downwards movement of the ice-airstrikes stronger, and reduced the amount of projectiles spat out by clouds.

Opdatering: 17. juli 2023 kl. 2:46

Some tweaks and bugfixes. Though I think things are only getting more and more unstable from the duct-taped code.

Opdatering: 14. juli 2023 kl. 22:43

quick patch, there was a game-crashing bug if you used pressurized.
Additionally, tweaked some stuff, death explosions should now scale properly, and the slide attacks now deal damage based on momentum, so have fun with that!

Opdatering: 14. juli 2023 kl. 14:44

Made some changes about to things. Mist and Cloud are now totally overhauled. Instead of being a bunch of them, it forms one giant cloud that can be fed with matching temperature projectiles, and unleash quite the display when triggered.
Other stuff includes:
Pressure attacks regen faster, but now have a cooldown before it starts. Additionally, they have much more recoil, enough that pressure-bursting high makes for a great fastfall
Slipstream and Vacuum are now much stronger, if more short lived. Great for snagging things at a distance, be it projectiles or opponents.
Finally, the slide kicks properly obey Physics and carry friction. Going at high speed will send you speeding along, but it can be difficult to punish immediately so much as getting a setup ready.
Hopefully this quells some of the lag issues, and possibly leads to a more interesting experience.
Lmk if anything is wonky!

Opdatering: 13. juli 2023 kl. 19:03

So uh... I accidentally put a variable in the wrong place, so thermal attacks were multiplied by their own power of 2...
Yeah let's not do that.