Halo: The Master Chief Collection

Halo: The Master Chief Collection

Calamity Desert v1.1 - THE BLAZING STORM UPDATE
Showing 11-20 of 20 entries
< 1  >
Update: 11 Aug, 2023 @ 12:30pm

NEW CONTENT UPDATE!!! v1.1
------------------------------------------------------------------
-A terrible twisting tornado. 🌪
-Teleport tents with Vehicle Pickup spots. 🏧
-Improved map design. 🗺
-New vehicles. (Can you spot them?) 🚘

KNOWN ISSUES:
- The tornado doesn't show up while spinning for other players so the host has to guide them where it's going. In a way, it makes it more menacing but not what I intended. Halo 1's engine is very advanced and ahead of its time, but a bit limited. Who knows, I might port this map to Halo 2 or remake it in the future.

BUGFIXES:
--------------------------------------------------
-Fixed tumbleweed naming for "flipping" it. It originally showed <invalid string entry>. I didn't know how strings worked in this game. 😅

Improvements during map development:
-LIGHTMAPS. uhhhghghgh. I should've used the "low" setting for rendering the world lighting. It reduced so many hours of generating the lighting. What once was 15 hours was now 4 to 5. I had it on medium.

-Extra features I discovered in the tag editor. I just learned how to changed the object color. I was about to bake a texture with the car pickup orb in the map. The tornado "suck" effect was pretty easy and the biggest feature of this update. I thought it would be hard to implement through some advanced scripting, but it turned out to be very simple. The more you know. 😉

-SCRIPTING: There's lot of scripts running in the background for this update to stitch everything together. The initial version just had a script for spawning the tumbleweeds. HaloScript (or ahem... BlamScript 🤨) is the weirdest language I've ever programmed. But, it all compiled with no errors.

Welp, that's all for now folks! What's next... I'm exploring other games, and I'll probably check out the Source engine. For now, I need a looooonnng break from modding this game. I'll catch up on the campaign on my own time. It was fun and I hope you all enjoy this amazing map. I know you'll like more of it.

WORKING ON THUMBNAIL lol

Update: 11 Aug, 2023 @ 12:23pm

NEW CONTENT UPDATE!!! v1.1
------------------------------------------------------------------
-A terrible twisting tornado. 🌪
-Teleport tents with Vehicle Pickup spots. 🏧
-Improved map design. 🗺
-New vehicles. (Can you spot them?) 🚘

KNOWN ISSUES:
- The tornado doesn't show up while spinning for other players so the host has to guide them where it's going. In a way, it makes it more menacing but not what I intended. Halo 1's engine is very advanced and ahead of its time, but a bit limited. Who knows, I might port this map to Halo 2 or remake it in the future.

BUGFIXES:
--------------------------------------------------
-Fixed tumbleweed naming for "flipping" it. It originally showed <invalid string entry>. I didn't know how strings worked in this game. 😅

Improvements during map development:
-LIGHTMAPS. uhhhghghgh. I should've used the "low" setting for rendering the world lighting. It reduced so many hours of generating the lighting. What once was 15 hours was now 4 to 5. I had it on medium.

-Extra features I discovered in the tag editor. I just learned how to changed the object color. I was about to bake a texture with the car pickup orb in the map. The tornado "suck" effect was pretty easy and the biggest feature of this update. I thought it would be hard to implement through some advanced scripting, but it turned out to be very simple. The more you know. 😉

-SCRIPTING: There's lot of scripts running in the background for this update to stitch everything together. The initial version just had a script for spawning the tumbleweeds. HaloScript (or ahem... BlamScript 🤨) is the weirdest language I've ever programmed. But, it all compiled with no errors.

Welp, that's all for now folks! What's next... I'm exploring other games, and I'll probably check out the Source engine. For now, I need a looooonnng break from modding this game. I'll catch up on the campaign on my own time. It was fun and I hope you all enjoy this amazing map. I know you'll like more of it.

Update: 22 Jul, 2023 @ 8:06am

Updated for the latest MCC patch!

Update: 13 Jul, 2023 @ 9:02am

Steam Workshop Update:
--------------------------------------------
Updated to work with the latest MCC patch.

Update: 14 Jun, 2023 @ 8:16am

Calamity Desert 1.0.3
-----------------------------------------------------------------
-Increased player count to 16 as mentioned in the description.
-Properly tweaked the Warthog and Ghost vehicles.
-King of the Hill spawns are now merged with the normal spawn points.
-File size reduced a bit.

Tornado update:
Modeled, but needs to be converted to a usable asset for the game.

Update: 1 Jun, 2023 @ 11:10am

Calamity Desert 1.0.2.1
--------------------------------------------------------
-Further tweaking to the big and mini Warthog.

Update: 1 Jun, 2023 @ 10:43am

Calamity Desert - 1.0.2
-----------------------------------------------------------------
-Increased max falling and harmful falling distance. (This might've annoyed some players. I apologize.) You can fall freely without much trouble. You can also fall from high altitude, such as falling from the sky and taking half damage. Don't fly too high though.

-Tweaked the speeds for the regular Warthog and the Mini Warthog.

-Changed the top-down map image on the loading screen. It looked awkward. (It also reduced the map size by 1 MB.)

KNOWN ISSUES: The string for flipping the tumbleweed balls is missing right now. When you punch them and get near them, it'll say "Press 'E' to flip <invalid string text>. I'm figuring out how that works so in another minor update that should get fixed.

Future content update status: The tornado model is in Blender. I have yet to texture and script it.

Update: 12 May, 2023 @ 7:21am

Calamity Desert 1.0.1
---------------------------------------------------------------------------
-Fixed weird phantom BSP triangle.
-Changed and added scenery types.
-Updated tumbleweed ball model (now it has leaves 😄)
-Fixed up King of the Hill (again, but let me know if it still needs some work)
-Changed weapon spawns for the Sniper Rifle (for balancing purposes).
-Removed some unused files.

Update: 1 May, 2023 @ 5:42am

- Added new spawnpoints and vehicles for King of the Hill.
- Also changed the weapons to spawn for King of the Hill.

Update: 30 Apr, 2023 @ 10:16pm