Team Fortress 2

Team Fortress 2

Phoenix
Mostrando 1-3 de 3 aportaciones
Actualización: 19 MAY 2023 a las 3:58

- Minor visual fixes

Actualización: 18 MAY 2023 a las 23:56

- Continued detail pass
- Increased RED respawn wave time on B from 8 to 9
- Fixed players getting stuck in the one-way door on B
- Fixed RED players spawning inside their first spawn door trigger
- Increased time added when B is capped from 180 to 240 seconds
- Added a delay before BLU’s second spawn activates after B is capped
- Reduced RED respawn wave time on C from 7 to 6
- Added a ramp to the top of the dam running parallel to the payload elevator track
- Payload elevator speed now scales with the number of players capturing
- Expanded payload elevator dispenser radius to cover the entire platform
- Changed payload elevator announcer VO to only play once per round
- Added new finale explosion sequence (work in progress)
- Reduced RED respawn wave time on D from 9 to 8
- Fixed the round ending if the payload cart is pushed onto the elevator in overtime
- Fixed players who captured C mistakenly receiving credit for capturing last
- Fixed a case where the payload cart could separate from the elevator
- Fixed players getting stuck inside the payload elevator control booth
- Fixed stickies sliding off bridge over the payload elevator
- Fixed the payload cart light being permanently enabled
- Various pickup size and placement adjustments
- Various clipping fixes and adjustments
- Various visual fixes and adjustments

Actualización: 30 ABR 2023 a las 11:57