Arma 3
ROS AI Revive Demo and script v5.1
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Update: 2 Mar, 2024 @ 6:17am

* Fixed serialization error
* Fixed speedmode set to unit instead of group
* Fixed player action not showing when attempting to revive AI after respawn
* Fixed suspension not allowed in this context
* Fixed incapped AI occasionally not being revived after AI medic first attempt
* Fixed the blood surfacenormal decal alignment
* Fixed the AI trying to reach incapped player on rocky position - AI now hands over to a player - i.e. the assignment process ignores players that are unreachable.

Update: 2 Mar, 2024 @ 12:44am

Update: 15 Jan, 2024 @ 1:12am

Fixed occasional stalled incap state not being reset after revive
Fixed blood decal alignment
Added work around for incap on rocks - AI will now leave revive up to players.

Update: 7 Jan, 2024 @ 1:12am

Update: 17 Oct, 2023 @ 6:05am

Fixed scope three } pos error

Update: 29 Sep, 2023 @ 4:40am

Small change to include the EH for newly spawned units.

Update: 20 Sep, 2023 @ 3:15am

Fixed remoteexec issue for three functions.

Update: 20 Sep, 2023 @ 1:25am

Fixed binocular use with dowatch

Update: 19 Sep, 2023 @ 11:15am

Ver 4.0 Partial re-write and Optimisation

A major improvement to performance and reliability.
The medic reassignment process and associated functions have been rewritten.
AI medics now have 15 secs + travel time (running speed) - to respond - failing that the medic and incap unit will be removed from the processing queue and reset and a new AI will then be assigned to revive the unit.

Overall AI responsiveness and FPS/server load is significantly better (~20 fps gain).

Autorecover is now on by default - AI that are incapacitated will auto recover after 5 mins if they aren't revived during that time. This feature can be toggled off - see ROS_monitorhealth.sqf header for options.

Many small improvements

Update: 9 Jun, 2023 @ 9:17am

Fixed single group unit processing error - now units in their own group will return to their orig position after they have revived a unit. i.e.AI in watch towers etc will climb down and revive near units and then return to their original position in the watch tower.