Arma 3
UAF Vehicles Pack
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Update: 18 Aug, 2024 @ 3:07am
by Luca

-- Hotfix --
*Fixed*
- F16 should no longer turn invisible at longer ranges

Update: 15 Aug, 2024 @ 7:33am
by Luca

-- Hotfix --

*Added*
- Unmarked texture variants for: BMP1U, 2S17, MiG-29
- Two new texture variants for the MiG-29

*Changed*
- Changed texturemaps and rvmats of glass used on planes

*Fixed*
- Artificial horizon in F16 should no longer clip through the cockpit
- Aegis should no longer overwrite and break Kamaz variants
- Added a missing UA symbol to the dark pixel camo of the T64BM

Update: 8 Aug, 2024 @ 5:45am
by Luca

*Added*
- F-16
- MiG-29
- RSVK (Armed/Unarmed variants)

Update: 2 Apr, 2024 @ 3:50am
by Luca

*Added*
- 2S17-2 Nona-SV (Thanks to songhengtian)

*Fixed*
- Fixed an inheritance tree setup which caused popup errors when placing CUP Strikers

Update: 28 Oct, 2023 @ 4:41am
by Luca

*Added*
- T64BV
- Leopard 2A4
- T64BM texture by Vinskiy

*Fixed*
- Hole in Shrek/Fiona visual LODs

Update: 22 Jul, 2023 @ 3:44pm

-- Hotfix --
*Fixed*
- BMP1U should no longer be invisible at a distance

Update: 21 Jul, 2023 @ 10:30am

*Added*
- T-64BM Bulat
- T-64BM2 Bulat
- BMP1U
- Novator (ATGM)
- Added animations for remaining crew in all vehicles (thanks C.Ritter!)

*Changed*
- "Dozor (Armed)" to "Dozor (NSVT)" [displayname only]
- Physx on T-84
- Reduced specular across all vehicles
- Made some minor tweaks which I forgot

*Fixed*
- Suspension on T-84 not working correctly

*Notes*
Thanks again to:
- yooles for the pictures
- C.Ritter for creating the crew anims
- Vinskiy for some textures
- Kino for funding the tanks

*Known Issues*
Tanks may sometimes take a second or two to start driving when switching from forward to backward/the other way around

Update: 23 Jun, 2023 @ 7:44am

*Added*
- T-84 Oplot-M

*Fixed*
- NSVT is now using the correct caliber

Update: 22 May, 2023 @ 11:23am

*Added*
- Dozor-B (Armed)
- All vehicles can now have flags attached
- Static flag props

*Fixed*
- Increased RoF for BTR 30mm Guns
- Kamaz fuel version being an mlrs
- Preview pictures

*Changed*
- Added speed, fuel, rpm, temperature indicators for all vehicles

*Removed*
- Desert camos from spawn selections

*Notes*
To apply a flag texture use one of the following in a vehicles init:
this forceFlagTexture "\FA_UAF_Core\data\flags\flag_ua_trident_co.paa";
or
this forceFlagTexture "\FA_UAF_Core\data\flags\flag_ua_co.paa";
You can also change to path to any custom/a3 flag texture.

Update: 28 Apr, 2023 @ 3:04pm

*Added*
- BTR4, Fiona and Shrek now have unmarked "Sand" paints
- Retextures of Zamak MLRS, Buzzard

*Changed*
- Brightness of cross decals

*Fixed*
- Placement of cross decals on: BTR3, Novator
- Glass not being visible from the inside of most vehicles
- BTR3 periscope glass texture artifacts