Total War: WARHAMMER III

Total War: WARHAMMER III

Better Sound Levels Mod v7.4
Visar 11–20 av 100 poster
< 1  2  3  4 ... 10 >
Uppdatering: 12 dec, 2024 @ 18:52

Version 6.7

-Updated the soundsettings XML file to support the latest data added (by CA) in DLC #26.

Uppdatering: 2 dec, 2024 @ 9:06

Version 6.6

-Made an proactive adjustment to help address/prevent a possible crash when using armies with large numbers of missile units (sound_settings, line 1191-1193; [5000 / 2500 / 10000]).
-Improved the Flame Cannon sound (audio_missile_weapon_types_tables, line 19, Group Fire from null).

Uppdatering: 14 nov, 2024 @ 20:46

Version 6.5

-Updated a few tables that were out of date, which should prevent the possibility of CTDs.

Uppdatering: 31 okt, 2024 @ 23:26

Version 6.4

-Adjusted the volume of catapult/rock thrower/trebuchet impacts to be a little lower in volume.
-Other minor improvements.

Uppdatering: 24 okt, 2024 @ 16:49

Version 6.3

-Lowered the volume of the horse "whinnies" and "snorts" on the campaign map (when you left click or are near an army that has a leader on horseback).
-Various minor adjustments.

Uppdatering: 28 sep, 2024 @ 3:07

Version 6.2

-Adjusted the volume of the rock catapults (such as Grudge Throwers) so that the impact isn't so extremely loud.

Uppdatering: 15 sep, 2024 @ 1:01

Version 6.1

-Increased the "refire" time for all female battle voices. The problem is, the screaming women are like nails on a chalkboard, so increased the time before they can be played again helps cut down on the ear splitting shrieking by units (this is similar to the change made previously to the dwarfs).

Uppdatering: 12 sep, 2024 @ 21:27

Version 6.0

-Adjusted the Goblin and Orc unit voices so they aren't repeating their yelling and screaming as much (they were "refiring" their voices at a minimum of every 0.5 seconds!). This greatly cuts down on the cacophony of noise during battle.
-Adjusted the volume of various explosions and small guns.
-Further improvements to the Dwarf flying barge sound levels.
-Improved the volume of the dwarf blasting charge explosions.

Uppdatering: 2 sep, 2024 @ 14:17

Version 5.9

-Updated the soundsettings XML file to support the latest data added (by CA) up to DLC #25.
-Various additional small adjustments to sound profiles of the newly support DLC 24 + 25 sounds.

Uppdatering: 2 sep, 2024 @ 5:40

Version 5.8

-Additional major improvement to dwarf voices. Now they will take 3x longer to repeat their yelling and screaming, rather than being allowed to "refire" the sound ever 0.5 seconds (which was the main cause of why they were so loud!).
-Cut the distance in half to where you can hear the dwarves' soldier voices in battle, which cuts down on the cacophony of noise by 50%.
-Reduced the volume of the melee impact on armor sound, because it was drowning out all other sounds.
-Improved Plague Toad sounds, made them generally louder in their "voices" (grunts, farts, gurgles and death) because you could hardly hear them.
(So sad that someone made all these cool sounds and the mixing of them is so terrible you can't even hear most of them!)
-Other additional minor tweaks to volume levels.