Project Zomboid

Project Zomboid

GnomeBar Vapes
Mostrando 11-18 de 18 aportaciones
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Actualización: 7 ABR 2023 a las 3:49

🆕 Update 1.23 - 07.APR.23 🆕
• Lowered spawn rates a bit more, especially in schools.

Actualización: 5 ABR 2023 a las 4:50

🆕 Update 1.22 - 04.APR.23 🆕
  •   Fixed drainable replaceOnDeplete function

Actualización: 4 ABR 2023 a las 20:14

🆕 Update 1.21 - 04.APR.23 🆕
• Added Russian translations (ɢᴏᴏɢʟᴇ ᴛʀᴀɴsʟᴀᴛᴇᴅ)

Actualización: 4 ABR 2023 a las 4:27

⚠️ HOTFIX 2 - 04.APR.23 ⚠️
  • Added a check for an edge case for when a non smoker with residual stress from cigarettes hits an empty gnome bar so it doesn't cause stress to skyrocket.

  •   Added more translations for CN and CH

Actualización: 4 ABR 2023 a las 2:32

⚠️ HOTFIX - 04.APR.23 ⚠️
  •   Stress functions should now work properly with smoker trait
  •   Added translations

Actualización: 3 ABR 2023 a las 10:45

🆕 Update 1.2 - 03.APR.23 🆕
  • Now integrated with vanilla smoker trait
  • TWO new flavors (Apple Ice & Glitch) - in honor of the person who helped me track down the smoking trait bug
  • Added more translations (Another user kindly also added Chinese translations)
  • Lowered spawn rate
  • Cleaned up inventory icon images
I am considering adding a charge usage function to the mod. Vapes would require batteries so they could be "recharged". So you would have 20 vape actions per charge, with each vape having 60 vape actions worth of use before becoming "burned" What do you think of this idea? Would it add a fun layer of realism or just be annoying?

Actualización: 1 ABR 2023 a las 15:47

🆕 Update v1.1 - 01.APR.23 🆕
Added toggle option for the context menu icon if mod options is installed

Actualización: 1 ABR 2023 a las 9:30