A Hat in Time

A Hat in Time

Shadow Outfits!
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更新: 1月11日 @ 12時51分

Update 3.2 by Shararamosh:
1. Added Shadow Materials for Brewing Hat's concoction and Speedrun Kid's Hat timer.
2. Fixed unintentionally replacing Brewing Hat's vial Material with standard Shadow Material.
3. Lowered mod file size by removing -FASTCOOK cooking option.

更新: 2024年12月11日 @ 15時17分

Update 3.1:
1. Small changes to how Shadow Outfits script creates HeartMesh, StatueFall and SphereDwellerMesh when Online Player is missing them.
2. Added support for Online Player's Dweller Mask Eyes that may have been replicated by Online Party Cosmetic Items mod.

更新: 2024年7月25日 @ 12時23分

Update 3.0:
1. Added Shadow variant of Gold Kid's Hat.
2. Shadow Outfits now give Shadow Puppet face to Players that are neither Hat Kid, nor Bow Kid.
3. Small fixes.

更新: 2024年7月23日 @ 6時22分

Update 2.9: Snatcher's concoction now replicates Player's scale.

更新: 2024年5月20日 @ 11時54分

Update 2.8: Added Snatcher's concoction as replacement for standard Brewing Hat's concoction when having any Shadow Outfit equipped.

更新: 2024年4月11日 @ 13時54分

Update 2.7:
1. After Gears for Breakfast has confirmed they don't plan on adding Hat_Weapon_Umbrella's ShaftMesh and OpenMesh, Hat_PlayerCustomizable's CustomizableMeshes and Hat_GhostPartyPlayer's WeaponMesh to GetMyMaterialMeshComponent function call result, I have decided to return applying Shadow Outfit Materials to these MeshComponents by using Dye's AddAdditionalMeshes function. The function was tested to work fine with both standard Players like Hat Kid and with Playable Empress that restricts what MeshComponents should be dyed.
2. Shadow Outfits can now apply Shadow Materials to Online Party Players' Cosmetic Item Actors.
3. Removed restriction placed on applying Special Shadow Materials by direct Apply and Removed function calls.

更新: 2024年3月18日 @ 16時19分

Update 2.6:
1. Online Players Shadow Outfits visuals are no longer updated while the game is paused.
2. Shadow Materials are no longer applied to MeshComponents not included to result of GetMyMaterialMeshComponents function call. This is done for Players that want to restrict Dyeability to only certain MeshComponents (like Playable Empress, for example). Because of that, sadly, the following Meshes can no longer have Shadow Materials (at least until devs update respective GetMyMaterialMeshComponens functions):
a. Shaft and open Meshes of Player's Umbrella (Hat_Player and Hat_NPC_Player).
b. Weapon Mesh of Online Player (Hat_GhostPartyPlayer).
c. Player's Customizable Meshes (Hat_PlayerCustomizable).

更新: 2024年1月15日 @ 15時27分

Update 2.5:
1. Switched from comp.HiddenGame to !comp.ShouldComponentAddToScene() check when checking if MeshComponent is hidden.
2. Restricted Online Players to only get StatueFall Materials updates in GameMod's Tick.

更新: 2023年11月28日 @ 6時27分

Update 2.4: Switched from GetNumElements() to Materials.Length in loop cycles that reset Materials.

更新: 2023年10月25日 @ 14時36分

Spooky Month Update 6.6.6 (2.3): Added support for more Expression Components from Altiami's Online Party Expressions mod.