Open Hexagon

Open Hexagon

Mashup Documentation
Showing 11-20 of 22 entries
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Update: 2 Jul, 2024 @ 7:47pm

+ - adds
o - changes
= - fixes
x - deletions

x removed some garbage levels and unused musics to reduce storage, including no-existant level in order except the tutorial ones.

o Heaven intervals:
- add intro :eyes:
- rebalanced difficulty for playability
- add incrementer
= Spiralsilisation: fixed level inc unsyncable because it's difficulty multiplier
= Dream inside:
- reduced sides from 200 to 60 to make it playable, and
- reworked Exit patterns from scratch :eyes:
= Redscreen: fixed an inescapable death pattern (expected: mirror wall strip pattern)
o 500: rebalanced difficulty
o Stack overflow: rebalanced difficulty
o Interference eyes:
- Updated level visuals
- rebalanced difficulty
- reduced useless level combos
o Destruction code: nerfed speed mult
o Tragic kingdom:
- reduced level combo
- removed Cirka[Wall-war] level combo
- updated level visuals
- rebalanced difficulty
- replaced with p-string patternizer
o Annihilation executioner:
- rebalanced difficulty
- pattern spawns until reaches at beat 4
o Divergence:
- no longer unfinished state
- replaced to baba's # synced patterns

+ Added "Speciality", which is Polygonal 2-4[Special] series
+ Added "Out of my mind".

Update: 29 Jan, 2024 @ 1:04am

+ - adds
o - changes
= - fixes
x - deletions

+ Spiralsilisation: add incrementer because i forgor
= Colorful Dimensia: fix on key pressed delay doubled decrementer bug
o Ultimate Dancer Mashup 2.0, Opening up the doors: replace useless error() Lua functions, except the power star ones to forbid to use focus on x1 diff
o Opening up the doors: changed radius animation from 65-75-85 to 30-45-60
o Chaos desync, Just anthematic and chaos:
- nerfed rot speed
- make the pattern randomless (should be udpated in my extended base)

Update: 15 Jan, 2024 @ 5:57am

+ - adds
o - changes
= - fixes
x - deletions

+ added u_isHeadless() and u_inMenu() optimization for fractals

= BLOWJOB FACE, NO REGISTRATION II: fixed and replaced broken pattern into zx pattern ones
= Tranmissing dance: fixed doubled frametime
o Stack overflow: reworked
o Vellumentals magic circle: reworked water and ice + changed pulse to smooth for better gameplay(?)
o All clear: optimized custom wall render
+ Olivia's Final Magic Circle: level polished

Update: 30 Dec, 2023 @ 5:29am

+ - adds
o - changes
= - fixes
x - deletions

+ Dream inside: add an attention message in order to prevent mistake
= Redscreen: fixed an inescapable death pattern
o 500:
- changed patterns from synced patterns to un-synced zX's pattern
- optimized a major lag cuz its 240 frames
o Stack overflow: fix pattern load
o Machine broke:
- changed 0.999999 difficulty: disable wall-swap => reduced 3D skew
- added 0.999998 difficulty: disable wall-swap
o Disorientation boundaries: nerfed an increment level
= Irrevisible reception: fixed a bug where attempting to index global a wrong value (WHEN INCREMENTING)
= The glass Alice: fixed wallAcc adjust move too early
o Marchionne's death: [unknown]

Update: 29 Dec, 2023 @ 2:14am

+ - adds
o - changes
= - fixes
x - deletions

+ Interference eyes & Eyes of energy: added a notice message if player restarts
+ Innovated Interlace: added tap buffer before the walls hits polygon
o Machine broke: nerfed ones...?
o Disoriented fragment: changes, but looks cool ._.
o Super special magic circles:
- changed open pattern thickness into big
- some changes

Update: 16 Sep, 2023 @ 5:44am

update (sorry for very long delay)

Update: 17 Apr, 2023 @ 1:27am

some changes and fixes

Update: 3 Apr, 2023 @ 1:07am

some fixes

Update: 1 Apr, 2023 @ 9:49am

fix mirror spiral bug of rWallEx is 1 if sides are 6 on 'redscreen' level

Update: 1 Apr, 2023 @ 7:13am

bugfix