Garry's Mod

Garry's Mod

Half-Life 2 Customizable HUD
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Uppdatering: 2 maj, 2023 @ 9:44

1.5.2

- Fixed errors when saving an edit of a default scheme.
- Listen server configuration is no longer loaded in single player.

Uppdatering: 2 maj, 2023 @ 1:19

1.5.1

- Fixed customization menu throwing errors when trying to customize your scheme.

Uppdatering: 1 maj, 2023 @ 7:21

1.5

- Fixed default pickup history being shown when not having the suit equipped (and the addon still enabled).

New customization options for servers!

- Added 'hl2hud_csdefaultenabled' which decides whether first time addon users have it enabled or disabled by default. - - Added feature for admins to submit a scheme as the default scheme of the server.
- Added feature for admins to submit a scheme which will override all server clients' schemes.

Uppdatering: 23 apr, 2023 @ 4:40

1.4.5

- Fixed 'Draw without suit' option being inverted.
- Fixed HUD not hiding when 'cl_drawhud' is set to 0.
- Added 'FlashlightDisabledAlpha' option to HudFlashlight.
- ClientScheme preview now correctly reflects 'SelectionSelectedBoxBg' colour.

Uppdatering: 16 apr, 2023 @ 10:43

1.4.4

- Added hl2hud_init.lua to properly initialize the HUD on sv_allowcslua servers.

DISCLAIMER
The following features will not work unless the server has this addon installed:

- Poison damage indicator
- FULL ammunition pickup message
- Vehicle crosshairs
- Squad status indicator

Uppdatering: 14 apr, 2023 @ 10:22

1.4.3

- Fixed errors when holding a SWEP which has an invalid CustomAmmoDisplay function.

Uppdatering: 14 apr, 2023 @ 10:12

1.4.2

- Fixed errors when saving schemes before having opened the Spawnmenu.
- Fixed weapon type display when using CustomAmmoDisplay.

Uppdatering: 14 apr, 2023 @ 0:54

Updated version number reference.

Uppdatering: 14 apr, 2023 @ 0:49

1.4.1

- Added support for Entropy Zero 2 SWEPs and [TFA]Entropy Zero 2 SWEPs for the Entropy Zero 2 scheme.

Uppdatering: 13 apr, 2023 @ 15:28

1.4

- Added H.E.V Mk V Auxiliary Power support.
- Fixed animation editors not allowing numerical values past 100.
- Fixed HudSuitPower making the game crash when BarChunkWidth was set to 0.
- Changed most schemes to accomodate HudFlashlight, which now has a use.
- Limited the HUD scale to 1080p on all platforms.