Stellaris
Anti-Robot Uprising Firewalls for Primitives
Wyświetlanie 1-10 z 13 pozycji
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Aktualizacja: 19 maja o godz. 10:56
twórca: Epimus

Checked for 4.0.10- still relevant!

Aktualizacja: 21 listopada 2024 o godz. 7:07
twórca: Epimus

Checked for 3.14 - it is still relevant, and still works!

Aktualizacja: 13 września 2024 o godz. 5:31
twórca: Epimus

Checked for 3.13 - it's still relevant and still works!

Aktualizacja: 7 maja 2024 o godz. 9:18
twórca: Epimus

Updated for 3.12!
Nothing relevant has been changed and this mod should still a solid choice for anyone who doesn't want our Pre-FTL's to have Machine Uprisings (which will [un]fortunately always be Gestalts- We can't get Individualist Machines from Uprisings yet!)

Aktualizacja: 27 lutego 2024 o godz. 8:11
twórca: Epimus

Updated for 3.11!
Now that the devs prevented it from happening more than once it's arguably not that much of an issue anymore, but this mod can still help if you simply don't want any Robot Uprising events at all (since it's still a 1/3 chance of Pre-FTL's dying on the finish line if you've been observing them for a while or revealed yourself).

Aktualizacja: 16 listopada 2023 o godz. 8:32
twórca: Epimus

Updated for 3.10.
Nothing in regards to Primitives was changed so the issue persists.
Just some minor tweaks and the updated version number.

Aktualizacja: 8 września 2023 o godz. 12:23

Updated for 3.9, and is still an issue for Early Space Age civs.

Aktualizacja: 13 maja 2023 o godz. 14:28

Updated for 3.8

Aktualizacja: 17 kwietnia 2023 o godz. 4:05

Aktualizacja: 17 kwietnia 2023 o godz. 3:30

Changed on_actions overwrite to compatibility-friendly single event overwrite.

Not sure why I didn't just do that to begin with...