Tales of Maj'Eyal

Tales of Maj'Eyal

Escorts Enhanced
Mostrando 1-4 de 4 aportaciones
Actualización: 1 OCT 2021 a las 10:44 a. m.

1.2.0 changes:
- merge in _t / tformat() changes to flee help emote code (is this translation-related?)
- use _t / tformat() for custom emotes too
- minor changes to emote text
- implement consistent 35% chance to run rest AI instead of any action other than following the player (or fleeing)
- implement consistent 10% chance to do a single emote at the player, with action-specific taking precedence
- use consistent logic to check whether a path was generated
- choose an action, but defer taking it until after emoting (reduces chance of wrong/double emote)
- enhance rest AI to emote fully-rested state
- fully integrate useEnergy call into rest AI design

Actualización: 20 JUL 2015 a las 10:36 p. m.

1.1.1 changes:
- Health gain reduced from 10% to 5% (previous version's 5% claim was a typo).
- Health gain only occurs when the escort would otherwise do nothing (e.g. ordered to rest, player in the way or not moving, can't find player or portal).
- Escort now randomly notifies player of health gains.

Actualización: 20 JUL 2015 a las 10:01 p. m.

1.1.0

Oops, this is a reupload of 1.0.0.

Actualización: 2 AGO 2014 a las 10:27 p. m.

Initial release