RimWorld

RimWorld

Facial Animations Xenotype Compatibility
Näytetään 31–40 / 44
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Päivitys: 8.5.2023 klo 10.55

- Added compatibility with Roo's Faun Xenotype

Päivitys: 29.4.2023 klo 3.11

- Added an "empty" (not quite, but lacking a definite outline) head type that doesn't spawn naturally, but can be manually (in Facial Animations editor) set for pawns that overlay poorly with default heads. Tested to work well with Genies and Neanderthals in particular, may help some others.
- Better quality Genie heads, some tweaks to Neanderthal, Helixians and Animusen.

Päivitys: 10.4.2023 klo 8.12

- Star Wars Xenotypes supported
- Base head shapes heavy jaw (neanderthal) and gaunt (waster) supported
- Better blending for many previously added heads

Päivitys: 9.4.2023 klo 6.11

[Auto-generated text]: Update on 4/9/2023 2:11:53 PM.

Päivitys: 9.4.2023 klo 2.47

- Applied the same approach to Wasters; if VTE is present, Wasters will have gaunt heads

Päivitys: 8.4.2023 klo 1.11

- Hussar head replacer now only activates if Vanilla Textures Expanded - [NL] Facial Animation is found, as it doesn't match vanilla Facial Animations style
- Updated mod description

Päivitys: 7.4.2023 klo 10.21

- Rimwars Sand People Xenotype compatibility
- Rimwars Pureblood Xenotype compatibility
- Better compatibility for Mammalia Wiretails, Genies and Phytokin
- Compatibility for vanilla Hussar (head shape linked to Unstoppable gene)

Päivitys: 29.3.2023 klo 13.29

- Oops all bug parts compatibility
- Retouched side looks of Auronya head

Päivitys: 27.3.2023 klo 3.20

- Vanilla Races Expanded - Phytokin compatibility
- All patched heads should now properly display under partial face covers (such as recon helmets)
- Further tweaked Animusen head

Päivitys: 25.3.2023 klo 14.08

- Vanilla Races Expanded - Genie compatibility
- Ferian Race - Biotech compatibility