Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Extended Tech Tree Mod.
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Update: 17 jan om 3:17

Version 1.3.15

- Done some prepatching to prevent a crash when the next Cosmoteer update is released.
- Removed a testing part that I had accidentally left in with the previous ETTM release.

Update: 13 jan om 7:46

Version 1.3.14a

- Fixes an issue with silver being sold at trade stations in way too high quantities (bugfix)
- Increased control point usage of the Advanced Small Sensor Array from 4 to 10 (bugfix)
- Increased control point usage of the Advanced Sensor Array from 16 to 18 (balance tweak)
- Gave all advanced sensors an additional 20% extra power buffer to make them a little bit more resistent to EMP damage (minor buff)

Update: 10 jan om 3:51

Version 1.3.14

- Added the Advanced Small Sensor to the tech tree.

- Changed the Tristeel cost of the Advanced Sensor Array to Durasteel to make it more in line with the other advanced sensors.
- Added the Light, Faradium, Hardened, Heavy and Durasteel armors to the tech tree as unlockables. They now need to be unlocked, but unlocking is very cheap.
- All Advanced Hyperdrives have had their maximum efficiency range increased by 10% (slight increase in coverage area).
- Made the build cost materials sorted order in the build menu more consistent and more in line with the base game.
- Dit some other minor tweaks here and there.

Update: 27 dec 2024 om 8:16

Version 1.3.13c

- Advanced Railgun Accelerator and Launcher were using the wrong amounts of energy per shot by mistake. This has now been fixed (bugfix).
- Advanced Railgun damage increased by 20% (to compensate for the bugfix and make the damage more in line with the cannons).
- Tweaked the sulfur powered hyperdrive to function more properly.
- Made some improvements to the standard asteroid icons containing the modded resources when in creative mode.

Update: 16 dec 2024 om 7:55

Version 1.3.13b

- Significant reduction in cost of the Advanced Large Cannon (Silver Coil cost halved).
- Slight reduction in cost of the AI Resource Collector and the Hyperium Powered AI Resource Collector (reduced coil cost).
- Reduced blueprint cost of the AI Resource Collector and the Hyperium Powered AI Resourse Collector.
- Made some of the Advanced Point Defense projectile stats relative to the vanilla stats, which should help make ETTM more compatible with mods that edits vanilla stats like range and damage.
- Made some improvements to the descriptions of the Advanced Railgun parts.
- Fixed an issue with the roof sprites for the Advanced Boost Thruster, it was using the wrong roof sprite since the vanilla Booster got updated. Has no effect on gameplay.

Update: 6 dec 2024 om 5:36

Version 1.3.13a

- Added rampdown to the standard Gigathruster.
- Updated version number.

Update: 29 nov 2024 om 3:49

Version 1.3.13

- Incorporated some of the improvements and changes to reflect the improvements made in the base game (mainly added colorcoding for rare asteroids and resources and renaming of the Advanced Flak Cannon to Advanced Flak Array).
- Some of the thruster types in ETTM had received some improvements in the previous couple ETTM updates, but their respective descriptions lacked any mention of these improvements. This has now been fixed.
- Fixed a bug where the Advanced Gigathruster was unlocked right from the start.
- Fixed a bug where I had accidentally left a test version of the Advanced Large Hyperdrive enabled in the mod. It was used strictly for testing and I forgot to disable it again before uploading the mod (woops). It's been disabled again.

Update: 8 nov 2024 om 5:02

Version 1.3.12

- Added the Advanced Exterior Light and the Advanced Exterior Headlight.

Update: 28 okt 2024 om 5:00

Version 1.3.11

- Added lighting for all small sensor arrays
- Fixed lighting for all large sensor arrays.
- Fixed an issue with the Advanced Large Hyperdrive coils being in an incorrect position after a hyperjump (purely visual fix, had no effect on gameplay).
- Increased Advanced Tractor Beam Emitter maximum range by 15% (had the same range as the default Tractor Beam Emitter)
- Increased projectile range and projectile speed by 10 and 20 for the Advanced Laser Blasters (minor buff)
- Made some other tweaks here and there.

Update: 11 okt 2024 om 5:09

Version 1.3.10d

- Fixed the lighting of the Hyperium Powered Manipulator Beam Emitter. It was using the advanced color instead of the hyperium one (is now more blue-ish instead of purple-ish).