RimWorld

RimWorld

Melee Animation
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Oppdatering: 22. mai 2024 @ 7.44

Update on 5/22/2024 4:44:05 PM.

- Add support for several requested mods and retextures.
- Unique Skill cooldown can now be adjusted in the mod settings, under the General tab.
- There is a new option to disable dynamic hand color + texture, and instead always use the skin color. The option in the Visual tab.
- Several other small fixes, optimizations.

Oppdatering: 4. mai 2024 @ 13.09

Update on 5/4/2024 10:09:25 PM.

- Update to use latest Rimworld assembly.

Oppdatering: 3. mai 2024 @ 10.57

Update on 5/3/2024 7:57:16 PM.

- Mod support for Rabbit Protocol.
- Add new option to change cooldown of Unique Skills.
- Update Rimworld assembly refs.
- Misc small fixes.

Oppdatering: 27. apr. 2024 @ 15.29

Update on 4/28/2024 12:29:44 AM.

- Fix a bug where certain non-lethal animations would not apply any damage at all.
- Small fixes for the previous update.

Oppdatering: 27. apr. 2024 @ 14.27

Update on 4/27/2024 11:27:01 PM.

- Hands are now more accurately drawn (or not drawn) depending on the pawn who is holding the animated weapon.
If the pawn is missing a hand, that will be reflected. If the pawn is wearing gloves or other clothes that cover their hand(s), then they will change color and texture to match that. The same goes for prosthetics.
- This system is closely based on the Show Me Your Hands mod, and I referenced that code when writing mine.
- There is currently only a single new hand texture that is used when the hands are covered by clothes or armor. I am not an artist so it'll have to do.

Oppdatering: 26. apr. 2024 @ 12.07

Update on 4/26/2024 9:07:31 PM.


- Fixed Anomaly's proximity detector giving a false positive whenever a duel or execution was happening nearby.
Thanks to Kyrox for donating the DLC to allow me to develop the patch.

- Fixed a broken CAI-5000 patch that made executions and duels invisible and spam errors when CAI was installed.

- Fixed pawns being able to walk through other pawns who are in an animation.

- Attempt to fix (or mitigate) an issue that manifested as log error 'null skill at index x'.

- By default, 'idle' animations (meaning idle, flavour, walking and attacking animations) will now inherit the pawn's draw parameters, meaning that other mods that affect pawn rendering such as Yayo's Animation, or mods that change the size of the pawn, should now work better with this mod. There is an option to revert to the old behaviour in the mod settings, under the General tab.

- Add support for 110 new weapons from 13 new mods.

- Improve missing mod reporting to ignore requests sent by out-of-date versions of Melee Animation. This helps me make more relevant compatibility patches.

- Add better support for multiple Rimworld versions.

- Other small fixes and improvements.

Oppdatering: 14. apr. 2024 @ 9.56

Update on 4/14/2024 6:56:10 PM.

- Update for Rimworld 1.5.
- Friendly duels can now trigger between pawns in any timetable slot that allows recreation.
- Additionally, the friendly duel will not longer interrupt forced work.

Oppdatering: 10. mars 2024 @ 3.45

Update on 3/10/2024 11:45:05 AM.

- Added the ability to mark any weapon as a melee weapon, regardless of whether the base game considers it a melee weapon. This is useful because adding a ranged attack to a melee weapon makes Rimworld consider it a ranged weapon rather than a melee one, even if it should not be.
- Update dependencies.
- Small fixes.

Oppdatering: 22. feb. 2024 @ 6.14

Update on 2/22/2024 3:14:08 PM.

- Minor fix to beheading visuals.

Oppdatering: 16. feb. 2024 @ 11.47

Update on 2/16/2024 8:47:37 PM.

Hotfix:
- Fix heads rendering on the wrong map.

Adjustment:
- Pawns that have Fire At Will disabled will no longer automatically use their lasso or execution, regardless of other settings. Note that Fire At Will is only available as an option for pawns with guns.