Barotrauma

Barotrauma

aWeapons
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Pembaruan: 9 Des 2024 @ 4:46am
berdasarkan LeCrazyy

- Added Carbine, effectively a larger, better smg that cant fit into your hotbar to balance it out, can be unlocked via blueprint or bought from shops above 40% level difficulty.
- Added Slab Revolver, a heavy two handed revolver variant, offering higher firepower at the cost of firerate, accessibility and the loss of dual wielding, can be unlocked via blueprint.
- Added Racker, a wreck unique shotgun that offers a minor increase to damage and 2 more shell capacity at the cost of firerate.
- Improved ECOR event, now spawns an npc to make it more obvious the event has triggered and giving directions as to where you could find it.
- Improved Contraband Event to actually have the guy be at the deconstructors and holding the crate, as well as "actually" using it in failstates.
- Buffed Coalition Justice/Separatist Judgement reload from 1.5 to 1.2.
- Increased radius on shrapnel mine larger radius explosion damage from 300 to 750.
- Increased shrapnel mine explosion damage values, small explosion lacerations from 20 to 75. Big explosion lacerations from 50 to 100.
- Reduced actual shrapnel count for shrapnel mine from 22 to 16.
- Increased deep tissue injury on deployable mines explosion from 600 to 700.
- Increased velocity on the Deployable Acid Mine mist spawners, effectively increasing the distance the mist spawns outwards a little.
- Reduced flash range for muzzle flash on silenced pistol and marksman rifle.
- Fixed the pistol outpost pvp crate not inheriting properties correctly from vanilla.
- Removed the blueprint for the cut discharge coil mine item.

Pembaruan: 22 Nov 2024 @ 3:39pm
berdasarkan LeCrazyy

- Quick patch to update the steam turret sprite as it was missing acid barrel making it invisible.

Pembaruan: 21 Nov 2024 @ 6:13am
berdasarkan LeCrazyy

- Added a console spawnable only meme weapon named "Gun of Holding".

Pembaruan: 11 Nov 2024 @ 2:47pm
berdasarkan LeCrazyy

- Quick patch for missing text for new mines.
- Changed the text for mine crates to state that its for the mine deployer.

Pembaruan: 11 Nov 2024 @ 9:56am
berdasarkan LeCrazyy

- Added New Disembark Perks for PvP/Mission mode.
- Added Deployable Nuclear Mines, which can be crafted for cheaper with the Engineer's Nuclear Option talent.
- Added Deployable Acid Mines.
- Reduced costs for fabricating Deployable Mine crates.
- Buffed Deployable Shrapnel Mine, now has an additional 300 range explosion that deals 100 bleed and 50 lacerations.
- Fixed Mine Deployer barrel's incorrect origin.
- Changed 40mm Incendiary Grenade to closer match the throwable incendium grenade. (Check description linked guide for new stats as it was changed pretty big)
- Buffed 40mm Rubber Grenade, stun raised from 5 to 6, amount crafted raised from 1 to 2.
- Buffed Rubber Rifle Rounds, stun raised from 2 to 2.5 per shot.
- Buffed Blood Thinner syringes, amount crafted from 1 to 2, bleeding vunerability per dose raised from 50 to 55, recipe ethanol required reduced from 2 to 1.
- Shredder Buffed mostly, 21 lacerations, 19 bleeding to 25 lacerations and 30 bleeding, but sever limb chance reduced from 4% per hit to 1% per hit.
- Fixed missing bonus headshot damage for makeshift rifle and rubber rifle bullets, not sure what happened to them but noticed while buffing rubber rifle rounds that they were missing.
- Patched a bunch of tier 1 crates not inheriting properties from base crate. (Made it not work with mods like PvP tweaks correctly and also wasted file size slightly.)
- Buffed "Trophy Hunter" PvP crate to hold 6 ahabs spears instead of 1.
- "Tactical SMG" PvP crate can now spawn up to 2 40mm Rubber Grenades.
- Added possibility of 1 meth to "Shredder" PvP crate.
- Added a high skill first reload sound for Sniper Rifle usage and fixed a small conditional issue with reload sounds for Sniper Rifle. (It was only checking for less than 40, not greater than 20 as well in one status effect where it was supposed to check both)
- Removed some unused code in Tactical SMG.
- Lowered barrel pos on marksman rifle to align more with actual sprite.

Pembaruan: 29 Okt 2024 @ 4:06am
berdasarkan LeCrazyy

- Edits to some Outpost Deathmatch crate loot, as well an additional new one.

Pembaruan: 24 Okt 2024 @ 5:37am
berdasarkan LeCrazyy

- Quick patch to change relevant incremental stuns to new zapped affliction I missed. (Detainer, E-COR)

Pembaruan: 24 Okt 2024 @ 3:31am
berdasarkan LeCrazyy

- Quick patch as barodevs changed how events function breaking a few things with the E-COR and Fun Cannon event.

Pembaruan: 22 Okt 2024 @ 9:09am
berdasarkan LeCrazyy

- Added new heavy turret "Mine Deployer", a powerful distraction and damage turret, but struggles to provide long range attacks and can be dangerous to shoot point blank.
- Added Steam Acid Barrel to the Medic's Plague Doctor talent, if for some reason you still have a steam turret by the time you unlock this, it makes it a bit less painful to use.
- Items from this mod now spawn in the Outpost Deathmatch crates in PvP.
- Pistol magazine damage reduced, Gunshot Wound from 20 to 16, Bleeding from 10 to 8, this is because revolver rounds have been nerfed in vanilla, the pistol aims to be just below revolver rounds in effectiveness.
- Makeshift Revolver Rounds damage reduced, Gunshot Wound from 22.4 to 18, Bleeding from 20 to 12, again this is to match the nerfed revolver rounds in vanilla. (Makeshift ammo does 25% less than regular ammo)
- Fixed Electric Pulse Laser Bolts not actually doing emp damage to machine enemies/machines, however lowered the value drastically down to 5 against character (original broken value was 20) and 1 against machines after further testing (original broken value was 5), this makes the electric pulse laser a good choice against guardians to keep them still.
- Discharge Coil Railgun Shell now deals 40 emp damage to machine enemies as well as emp damage to nearby electrical devices if shot at a submarine.
- Pistols and Silenced Pistols can now attach flashlights to them.
- Sniper Rifle weapon damage multiplier buffed from 40% to 50% more damage.
- Changed/Buffed Bleeding Vunerability, now every second it will deal 1 bloodloss and 0.5% of maximum health as blood loss (Original was 5 bloodloss every 6-10 seconds). Also buffed it's strength change having been reduced from 0.8 to 0.4, meaning effectively one dose of Blood Thinner will last 125 seconds compared to the prior 62.5 seconds.
- Reduced Bleeding Vunerability dealt by Ritual Knife from 15 to 5, I want the syringe version to still have some value, on top of that, the affliction is much more powerful now.
- Reduced Bleeding Vunerability on Bad Medicine from 10 to 2 for same reasaon as above.
- Changed Description on Blood Thinner to tell you to use bandages as well as adding a self description to it.
- Buffed Acid Thrower acid damage from 0.8, to 1.6.
- Buffed most Fun Cannon projectiles: Metal Box stun from 3 to 5, Rubber Duck stun from 1.6 to 2, Coconut stun from 2.4 to 3.2, Bike Horn stun from 1 to 1.5, Alien Projectile from 10.5 burn to 15.
- Fun Cannon is now usable and reloadable by bots (Not that this is a good idea as their main weapon)
- "Machine" creatures shot with Dementonite Twin Turret ammo no longer bleed, but instead spark and smoke. (damage remains same, this is purely a visual change.)
- Twin turret now actually alternates between the two barrels when shooting rather than having both projectile spawn from the same spot in the middle.
- Fixed a harmless warning message on electric pulse laser bolts.

Pembaruan: 21 Sep 2024 @ 12:38pm
berdasarkan LeCrazyy

Steam Turret glowup.
- Buffed Steam Barrel burn damage from 1 to 1.25.
- Increased the size of the steam radius from both barrels slightly, from 75 to 100.
- Buffed Steam Incendium Barrel burn damage from 2 to 3.
- Reduced the slowdown from carrying barrels from 0.3 to 0.2, which matches regular ammo boxes. The need to replace ammo quite frequently was too harsh with the original slow down.