Barotrauma
aWeapons
51–60/76 bejegyzés mutatása
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Frissítés: 2023. aug. 16. @ 8:50

- My dumbass put the new Discharge Coil Trap text data in aEquipment's text data file (Both are named English.xml) Fixed now.

Frissítés: 2023. aug. 16. @ 8:28

- Electric Discharge Mine has been completely replaced with Discharge Coil Traps, the traps instead of being motion detector based are now provocative item with health based, this means monsters will attack it, and when they do it will explode. This is a change to make them more viable, as previously any movement (ie water) could cause it to explode prematurely. The sprite has completely changed, you now get 8 instead of 3 when crafted and each one does less damage than the previous versions. If you happen to already have Electric Discharge Mines, they will turn into the new traps when next contained in an inventory or container. The original Electric Discharge Mine will be deleted from the code for that sweet like 7kb in a couple of weeks to give some time for people to get the new ones from it.
- Improved Sniper Rifle reload clarity, 3rd load sound announces that the gun is about to be reloaded and ready to fire.
- Added Skill Requirement Hints to all weapons that needed it.
- Increased Spread on Revolver Rifle from 0-4 to 5-8.
- Completely redid sniper rifle sprite, the old look was more of an anqitue hunting rifle look and didn't really seem like something you'd make in a fabricator, the new look I think better represents its fabricator origins and hopefully fits well within barotrauma's artstyle.
- Steel dart sprite has completely changed, I never really liked the old look, it looked more like a throwing weapon than a dart for a syringe gun.
- Updated Antique Sabre sprite slightly, as a result it is also slightly longer now.
- Updated Bad Medicine's Sprite, it now looks more unique than a regular bloody diving knife.
- Updated Clown Bullet sprites.
- Very minor edit to a lot of sprites (most are just adding a transparent border around to maake them appear smoother in game, some had a bit more done but nothing big enough to be worth mentioning): nailgun, taser screwdriver, hatchet, officer's cane, pistol pellet, incendium spike, revolver rifle, rippa, acid thrower, blueprints (held sprite), 40mm incendiary grenade, makeshift smg, heavy pistol, pipe launcher mk2)

Frissítés: 2023. júl. 24. @ 2:54

- Changed pocket shotgun to smallitem instead of mediumitem. Makes more sense really and really should of been a thing much earlier.

Frissítés: 2023. júl. 23. @ 10:33

- Updated Heavy Hammer description (slight oversight lol)

Frissítés: 2023. júl. 23. @ 10:24

- Nerfed Depleted Pistol Magazine a little: Radiation sickness reduced from 7 to 5. Penetration reduced from 0.2 to 0.15, sever limb probability reduced from 0.15 to 0.1.
- Updated the solid railgun shell sprite.
- Increased cost to fabricate Autocannon, from 2 to 3 Titanium Alloy.
- Changed Heavy Hammer in a pretty big way, where previously you would stack incremental stun with it to stun lock, now it has penetration instead to cause more damage to armored targets and more stun per hit, but does not cause incremental stun: Incremental stun from 40 to 0, stun from 0.8 to 1, penetration from 0 to 0.4, reload time from 1.55 to 1.7. (This may undergo further change later as I haven't had too much chance to test it properly outside of spawning monsters with console, but personally I think it feels better to use them the previous version, hits are more chunky but less cheesy feeling of stunlocking things to death for ages.)

Frissítés: 2023. júl. 16. @ 11:36

- Added depleted pistol magazine and a blueprint to craft it.
- Makeshift Shotgun is no longer sold in merchants, that was an unintentional thing I missed.
- Makeshift Shotgun can now spawn in wreck crew cabinets very rarely.
- Changed description text for Spineling Dart.

Frissítés: 2023. jún. 29. @ 11:51

- Added Lead Sprinkler, a unique item obtainable through bandit leaders from the aWeapons distributed mod or very rarely found in the secure cabinet of abandoned stations.
- Reduced Steel Dart Laceration damage from 15 to 10
- Added Spineling Darts
- Electric Harpoons can now spawn in Mission mode.
- Spiked Toy Hammer no longer spawns naturally.
- Reduced the spawn rate for the majority of weapons found naturally in containers, notable exceptions being Blood Thinner has increased chance to spawn in wreck/abandoned toxin cabs (much higher), Acid Thrower also has increased chance to spawn in wreck/abandoned toxin cabs.
- Buffed Makeshift Weapons, from 75% to 80% damage multiplier.
- Nerfed Makeshift Revolver reload speed from 0.5 to 0.9.

Frissítés: 2023. jún. 25. @ 11:16

- Buffed Heavy Hammer's progressive stun from 25 to 40. (This is a experimental change, may need to be reduced slightly to 35 or so upon further testing later down the line)
- Buffed Heavy Hammer's reload speed, from 1.65 to 1.55.
- Buffed Spiked Toy Hammer's lacerations from 10 to 15.
- Buffed Steel Darts bleed damage from 1 to 5.
- Increased crafted amount of steel darts from 6 to 8.
- Buffed Incendium Spike incremental stun from 10 to 15 (explosion only)
- Incendium Spikes now take 3 seconds to explode rather than 3.3 seconds.
- Incendium Spikes now stick to deflective, aka diving suits afaik.

Frissítés: 2023. máj. 17. @ 0:50

- Alien shotgun power cells can now be deconstructed like alien power cells to keep to vanilla style, interestingly they didn't do the thing with magazines where if its already used you get less back.

Frissítés: 2023. máj. 16. @ 3:50

- Pistol magazines will now spawn in regular unsilenced pistol variant if the pistol was found via drop chance (E.G wrecks).