DayZ
UrbanZ Airsoft
29 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 4 Nis 2023 @ 12:45

Fixed a major issue on my end where I included the old config for clothing, so the new team gear was not there. My apologies!

Güncelleme: 2 Nis 2023 @ 14:55

Say hello to latest and greatest failed experiment, uh I mean success for UrbanZ, the PSSD EG AR Airsoft rifle. This is the first time bringing in an outside model into DayZ, so I expect there to be issues and will do my best to sort them out as they come up. I paid for the model myself and will continue to work on and improve on this as I go. It includes the following attachments: Buttstock, Flashlight, Grip, and two Mag variations.

Güncelleme: 28 Mar 2023 @ 9:48

-Added types and class name list

Güncelleme: 27 Mar 2023 @ 16:07

-Added additional UrbanZ team outfits for Purple and Green Teams

Güncelleme: 23 Mar 2023 @ 12:37

Fixed (hopefully) some issues with other mod compatibility. Reskinned Winchester 70

Güncelleme: 22 Mar 2023 @ 17:18

New Weapon : UrbanZ UMP45 has now been added! (Reskinned of course, with reskinned mag to go with it)
Reskinned all custom ammo and the AK, M4 and UMP mag, working on 1911 mag
Added a few additional skins for M4 Suppressors, new AK suppressor skin, and additional Pistol suppressor skins.

Güncelleme: 19 Mar 2023 @ 12:26

-Reskinned all custom ammo and the AK mag, working on M4 and 1911 mags
-Thermal value changed on clothing to prevent overheating, please report any further issues with this

Güncelleme: 17 Mar 2023 @ 13:47

-New Team Outfits! Red and Blue Team gear, Custom hoodies and jeans with added attachment slots, and boonie hats. Tac Goggles with NVG slot for those night ops. Clothing provides heat and is 'waterproof'.
-Added Pistol Suppressor that is still universal

Güncelleme: 15 Mar 2023 @ 13:57

**Recently added:
-UrbanZ AK74 and UrbanZ Pump Action Shotgun
-Revamped a few weapon 'skins'
-UrbanZ Universal Suppressors (Thanks again to FoX of FoXy Airsoft)

Güncelleme: 11 Mar 2023 @ 16:08

Fixed a cfg error, thank you to those who pointed it out :)