Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors - Temujin
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Update: 5 Mar @ 11:48pm

balance.x slowly being amended.

Update: 4 Mar @ 4:53pm

Suppression rules for RKC:
- Crossbow Infantry have a defence bonus against Towers and buildings.
- Palatinate Burgmanenner have an attack bonus against various merc units, this needs to be suppressed.

Update: 4 Mar @ 4:47pm

- Voice lines for Order Knight, Lay Knight changed.
- Light Chariot / Rtiseh for Khmers changed to heavy cavalry unit.
- Attack bonuses/debuffs for Handgonne, Huoqiang and Grenadiers and Battering Rams applied.

We also updated our .xls file, to have a schedule for balancing which we intend to do each morning.

Update: 3 Mar @ 8:14pm

Finally it's done.
Cities rejigged, Steam blurbs also ammended.

Only help.x, balance x need fixing.

Update: 3 Mar @ 7:17pm

Update: 3 Mar @ 7:01am

Mongol fire lance merc identified and allowed to train from a Lookout.

Update: 3 Mar @ 5:19am

Oops: Germany needed to receive Guardia saracina - Arab archers.

Do not forget to check Mongol fire lancers. These are very, very important.

Update: 2 Mar @ 6:22pm

Everythiong done now, only need......

- balance.x
- help.x

When help.x is done this mod is ready to ship.

Update: 2 Mar @ 6:09pm

balance.x requires
- Spear protection against cavalry
- Elephant protection agaist horse cavalry
- Cbow, javelin damage vs elephants, chariot
- Grenade dam versus siege weapons, forts, towers, cities.
- archer damagfe versus command units, Shamans, Priests (include religious fanatix, miliotant clergy)
- Warrior hall defence versus different units.

Update: 2 Mar @ 7:59am

[25.3/3]
Building icons are missing. Suggest - use KLW sheet to receive new buildings for Citadel and Guard Tower.