Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors - Temujin
Showing 251-260 of 294 entries
< 1 ... 24  25  26  27  28 ... 30 >
Update: 19 Jul, 2024 @ 5:14pm

MERCENARIES?

- Kipchak Nomad (commonplace amongst many factions, notably Bulgaria, Russia and Polovtsy. But possibly also in Egypt and in Outremer too. But not for Merged or Mongols)
- Slavic Raiders (mostly Russia, Poland, Bulgaria, Hungary and Germany)
- Brigand (everyone)
- Daylamiyan (Hindustan, Selcuk only)
- Camel Archer (almost all non-Christians)
- Norman Routier (commonplace among all Latins)
- Balt Spearmen (Poland, Russia)
- Caucasus Mountain Men (Russia, Bulgars, Byzantines, Kipchak, Poland)
- Breton Écorcheur (cavalry)
- Renegade Bajorai (Poland) - req Reforms 2, Leve 6 Mil
- Flemings (Germany, Hungary) - req Reforms 2, Leve 6 Mil
- Genoese Crossbowman (Germany, Outremer) - req Reforms 2, Leve 6 Mil
- Mercenary Swordsmen (almost everyone except Turks) - req Reforms 2, Leve 6 Mil
- Repeating Crossbowman (China only)
- Merchant Cavalry (predominantly German)
- Tatar (chiefly by Merged only) - req Reforms 2, Leve 6 Mil
- Renegade Longbowmen (trained by Outremer and Indian nations, including Hindustan) - req Reforms 2, Leve 6 Mil

Update: 19 Jul, 2024 @ 5:02pm

Update: 19 Jul, 2024 @ 3:13pm

Strangely, Bohemia works...

So the crash tally?

Only Byzantium, Czechia work for now.

Crash-free factions:

- Russia
- Czechia
- Byzantium

Update: 18 Jul, 2024 @ 3:52am

Some thoughts:

- GRAFT error is suspected to be crashing game if Nan Song chosen.
- Only solution is to keep going, until China can run, at least it is good knowing Byzantines can work... for now ....

Update: 18 Jul, 2024 @ 12:46am

Surprisingly, Byzantines do not crash. Perhaps we need to build Poland, Bohemia and Germany first before we attempt anything else.

Update: 17 Jul, 2024 @ 11:52pm

Files from Swords of the Proephets integrated into this mod, but it continues to crash.

Update: 17 Jul, 2024 @ 8:47am

[24.18/7]
Trying to finalise ships, BUT....
- GPIECE error: time to check to see who is causing these issues, most likely to be units.
- Song China and Vietnam are being prioritised.

Observations?

- Should use old pre-2024 Rise of Kings units.
- We still have not prepare RKC, 666 for Gold, files outstanding.

Update: 15 Jul, 2024 @ 4:15am

[24.13/7]
- Old Late Medieval / Gunpowder Age units from RKC removed.
- Sinitic, Asian factions - China, Mongolia and Korea - are being targeted in our first release.

[24.30/4]
- Started sketching out a tech tree for units based on feedback from others, unfortunately it is very thin but Dhanishtha says, variety rules:
- Chinese and Mongol names not done properly (but we still haven't added official names, eg Nansong, Dajin, Qara Khitai, etc etc etc.......)
- Abandoning old Rise of Kings system, Drill Squares, Armouries take over Barracks and Autoplant/Stables .... for this mod and other mods, perhaps.
- Armoury - a very tough building. Has higher HP, can attack, and garrison.
- Ger (Nomad counterpart) same like old vanilla stable but can be built anywhere on the map!

[24.29/4]
- Resource icons amended.
- Leader names, city names are all complete. Last one was Korea, which was effectively under a military junta.
Gradually updating the webpage which is at https://kc4-temujin.webnode.page ; Hoysalas, Jin and Poland have had updates (but not quite)

Update: 27 May, 2024 @ 8:54pm

Update: 3 May, 2024 @ 9:26pm