Company of Heroes 3

Company of Heroes 3

Wikinger Mediterranean Theater of War 1.2.4
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Update: 8 Mar @ 6:37am

- Fixed all grenades/rile nades, satchels, and hand held flares
- Fixed all passive healing
- Fixed all infantry vet abilities (many were broken or missing)
- Changed vet ability of US riflemen to drop smoke rounds on retreat
- Increased WP bazooka shot against infantry
- Added JEEP to US HQ for all doctrines
- Rifle nades sound better, less delay when firing..still needs a little more love
- Fixed tech tree for British Heavy Armor BG (Relic changed)


Update: 2 Mar @ 10:27am

Bug Fix:
All satchel charges (for clearing obstacles and foliage) have been fixed.

Pershing now has Wikinger pen and armor values
3in AT gun now has pen and armor values
50 cal hmg has Wikinger values

More fixes to make BG playable...
still a WIP

Update: 23 Feb @ 1:40pm

Bug Fixes:
- Bazookas can now pen Italian LVs
- All DAK halftracks are now vulnerable to small arms hmgs
- Italian AT gun fixed to be like other AT guns. Had a weird setting that made it extremely hard to kill
- 6pdr should no longer bounce rounds on PIVs from the front
- German mortar bunker was using vanilla values for damage. Has been fixed
- Vet British tommies assualt nades and smoke nade abilities fixed
- Removed DAK sniper team from AI
- Reduced cost of British AT 6pdr to be more inline with US cost
- Fixed SSF bazookas (taking too long to fire)
- Added 30m more vision to command tanks
- Fixed Veteran British Infantry smoke nades
- Fixed British Heavy Armor Battlegroup tree(some upgrades were not working)

Update: 25 Jan @ 12:29pm

A few bug fixes:
Bazooka can now penetrate Italian Light vehicles
DAK half-tracks can now take damage from hmg's (like all other half-tracks in game)
Italian AT gun tweaked to be more like other AT guns in some respects as far as reinforcement and retreat

Update: 22 Jan @ 1:01pm

Italian Infantry Battlegroup tweaks:

-Bersagleiri now have Breda 30 lmg upgrade option
-Cannone Contracarro da 75/32 M37 AT Gun moved from T3 to T2
-All AT nade abilities are now free for Italians
-Fixed all Italian vehicle smoke canisters
-Fixed some icons for some Italian units
27th Infantry Division Changes:
-T3 choice of "Free AT nades" has been replaced with "Emergency Reinforcements (x2 Marder III Ausf M)" ---> Two Marder III's are built instantaneously for 600mp/110fuel
32nd Armored Division Changes:
-T2 choice of "Towed Pak 36 AT Gun" has been replaced by "Command M13/40 Light Tank" ----> Command tank has both vehicle and infantry auras along with improved vision
-T3 choice of "Emergency Reinforcements (x2 Panzer IV F2)" has had it's build time removed. Will be instantaneous now.

Update: 24 Dec, 2024 @ 7:57am

Ballistic changes across all factions:
37mm increased from 71 to 150
40mm(2pdr) increased from 104 to 250
50mm increased from 218 to 325
57mm(6pdr) increased from 304 to 350
75mm for all factions equalized to 500 from 704(germans) and 640(allies)
76mm changed to 525
88mm still is around 800 damage

Sherman hitpoints decreased from 1148 to 948

US Vet descriptions for infantry and team weapons completed
Still is a WIP


Bug Fixes:
Indian Arty dual upgrade T0 fixed
Luftwaffe Flak 36 upgrade tied to tech tree fixed
Ammo Storage for US infantry now tied to tech tree fixed
Command Tank British tech tree unlock fixed

Update: 14 Dec, 2024 @ 1:42pm

Small tweaks to AI to reduce early Sherman spam and hopefully increase German armor production

Update: 18 Jul, 2024 @ 11:44am

Update: 17 Jul, 2024 @ 5:53pm

Update: 18 Jun, 2024 @ 12:37pm


- All Faction's mines have been tweaked. US M2 Anti-infantry mines and Wehrmacht Schu-mines now will now only be triggered by infantry. They will explode when squad is closer to center on the mine to kill more in the squad. Max of 4 squad members can be killed by these anti-infantry mines. M6 anti-tank mines and Teller AT mines will now only be triggered by vehicles and will cause heavy engine damage(critical) to tanks.
- Wehrmacht Pioneers now get the minesweeper tool with upgrade. (bugfix)
- Pak 38 50mm AT gun added to Tier 2 of Wehrmacht. (Luftwaffe excluded). Pak 38 has APCR ability at Vet 1. Max Pen at 100m: 73mm; Max Pen at 1000m: 51mm. APCR Max Pen at 100m: 109mm; Max Pen at 1000m: 82mm.
- US Grasshopper Recon plane is no longer invincible. (bugfix)
- All 20mm weapons have been buffed against infantry.
- Officer withdraw ability no longer requires to be in HQ territory
- All Faction's Halftracks have had their rotation rate and acceleration increased considerably. There should be a noticeable improvement in their pathfinding and movement.
- US AI airstrikes have been tweaked more to make them less frequent and early.(still a WIP)
- Wehrmacht hmg squad price reduced from 360mp 50 mun to 300mp 50 mun. Build time and reinforce time have been dropped to be in line with other faction's hmg squads.