Company of Heroes 3

Company of Heroes 3

Game Modes+
Hiển thị 1-10 trong 23 mục
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Cập nhật: 14 Thg09 @ 11:27pm
bởi Janne252

Version 2025.9.2
Changes
  • Restored "Resources & Income" -> "AI Scalefactor" functionality

Cập nhật: 14 Thg09 @ 12:29am
bởi Janne252

Version 2025.9.1
Changes
  • Updated bundled CheatCommands Mod to the latest version

Cập nhật: 6 Thg03 @ 7:03am
bởi Janne252

Version 2025.3.1
Changes
  • Changed starting resource presets:
    • Standard: 390 Manpower, 25 Munitions, 15 fuel (same as "vanilla" standard resources)
    • Medium: 1000 Manpower, 50 Munitions, 50 Fuel
    • High: 1390 Manpower, 500 Munitions, 315 fuel (same as "vanilla" high resources)
    • Very high: 3000 Manpower, 1000 Munitions, 500 fuel
  • Added a new starting unit replacement option "Heavy tank":
    • US Forces: Pershing
    • British Forces: Black Prince
    • Afrikakorps: Tiger
    • Wehrmacht: Tiger
  • Added support for custom maps that have more than 2 standard teams of players

Cập nhật: 27 Thg02 @ 1:07pm
bởi Janne252

Version 2025.2.3
Changes
  • Fixed an issue where constructing entities that become neutral after construction during ceasefire would result in permanently indestructible entities. This affected sandbags, barbed wire, tank traps, and fighting nests.

Cập nhật: 25 Thg02 @ 10:33am
bởi Janne252

Version 2025.2.2
Changes
  • Patch 2.0 support
  • Fixed an issue where chained bridges could become unrepairable with the "Bridges" option "Destroyed" on some maps
  • Reorganized game options to appear in a more practical order, i.e. population cap and resource modifiers first
  • Adjusted the formatting of the game option labels to reduce unnecessary line breaks

Cập nhật: 4 Thg02 @ 10:26am
bởi Janne252

Version 2025.2.1
Changes
  • Fixed a fatal scar error related to AI scale factor (75%)
  • The mod version is now displayed in the game options

Cập nhật: 16 Thg01 @ 8:38am
bởi Janne252

Version 2025.1.2
Changes
  • Hotfix for an issue introduced in version 2025.1.1
  • Added a new option for resource income percentages: AI scale factor. It multiplies the resource income percentages with an additional multiplier that only affects AI players. If the base rate multiplier (manpower, munitions, or fuel) is 0%, AI scale factor is additive for the corresponding resource type.

Cập nhật: 16 Thg01 @ 5:07am
bởi Janne252

Version 2025.1.1
Changes
  • Added an option to set the starting veterancy rank of all units for players and AIs separately

Cập nhật: 29 Thg12, 2024 @ 12:05am
bởi Janne252

Version 2024.12.5
Changes
  • Added an option to set ability recharge speed modifier
  • Fixed an issue where some bridges were not affected by the bridge setting
  • Added "Invalid bridge - cannot auto-repair" label for bridges that cannot be auto-repaired when using bridge setting "repaired" or "invulnerable"

Cập nhật: 28 Thg12, 2024 @ 12:15am
bởi Janne252

Version 2024.12.4
Changes
  • Fixed unicode support for in-game scoreboard