Company of Heroes 3

Company of Heroes 3

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Aggiornamento: 14 set, 23:27

Version 2025.9.2
Changes
  • Restored "Resources & Income" -> "AI Scalefactor" functionality

Aggiornamento: 14 set, 0:29

Version 2025.9.1
Changes
  • Updated bundled CheatCommands Mod to the latest version

Aggiornamento: 6 mar, 7:03

Version 2025.3.1
Changes
  • Changed starting resource presets:
    • Standard: 390 Manpower, 25 Munitions, 15 fuel (same as "vanilla" standard resources)
    • Medium: 1000 Manpower, 50 Munitions, 50 Fuel
    • High: 1390 Manpower, 500 Munitions, 315 fuel (same as "vanilla" high resources)
    • Very high: 3000 Manpower, 1000 Munitions, 500 fuel
  • Added a new starting unit replacement option "Heavy tank":
    • US Forces: Pershing
    • British Forces: Black Prince
    • Afrikakorps: Tiger
    • Wehrmacht: Tiger
  • Added support for custom maps that have more than 2 standard teams of players

Aggiornamento: 27 feb, 13:07

Version 2025.2.3
Changes
  • Fixed an issue where constructing entities that become neutral after construction during ceasefire would result in permanently indestructible entities. This affected sandbags, barbed wire, tank traps, and fighting nests.

Aggiornamento: 25 feb, 10:33

Version 2025.2.2
Changes
  • Patch 2.0 support
  • Fixed an issue where chained bridges could become unrepairable with the "Bridges" option "Destroyed" on some maps
  • Reorganized game options to appear in a more practical order, i.e. population cap and resource modifiers first
  • Adjusted the formatting of the game option labels to reduce unnecessary line breaks

Aggiornamento: 4 feb, 10:26

Version 2025.2.1
Changes
  • Fixed a fatal scar error related to AI scale factor (75%)
  • The mod version is now displayed in the game options

Aggiornamento: 16 gen, 8:38

Version 2025.1.2
Changes
  • Hotfix for an issue introduced in version 2025.1.1
  • Added a new option for resource income percentages: AI scale factor. It multiplies the resource income percentages with an additional multiplier that only affects AI players. If the base rate multiplier (manpower, munitions, or fuel) is 0%, AI scale factor is additive for the corresponding resource type.

Aggiornamento: 16 gen, 5:07

Version 2025.1.1
Changes
  • Added an option to set the starting veterancy rank of all units for players and AIs separately

Aggiornamento: 29 dic 2024, 0:05

Version 2024.12.5
Changes
  • Added an option to set ability recharge speed modifier
  • Fixed an issue where some bridges were not affected by the bridge setting
  • Added "Invalid bridge - cannot auto-repair" label for bridges that cannot be auto-repaired when using bridge setting "repaired" or "invulnerable"

Aggiornamento: 28 dic 2024, 0:15

Version 2024.12.4
Changes
  • Fixed unicode support for in-game scoreboard