Barotrauma

Barotrauma

Sea Doggo & Sea Puppy
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Uppdatering: 19 jun, 2023 @ 7:52

- Fixed a bug with NPC pathfinding.
- Added a .2 second delay to doors so they won't be opening and closing like crazy.

Uppdatering: 6 jun, 2023 @ 23:19

- Added a lock to the clown room (it starts locked by default)

Uppdatering: 6 jun, 2023 @ 19:24

- Added a Flak cannon (shares periscope with lower-left chaingun).
- Added a textual feedback for ballast flora infection in both Sea Doggo and Sea Puppy.

Uppdatering: 4 jun, 2023 @ 21:16

- Puppy: Added an emergency battery.
- Puppy: Added a voice command, "reserve", to use the emergency battery.
- Puppy: Added a text alert of battery shortage.
- Puppy: Added an alarm for when it's docked and the power is on.

Uppdatering: 3 jun, 2023 @ 19:00

- Added an extra verification layer to damage sustained feedback.
- Shrank armory's size in order to make it easier to sustain frontal damage.
- Added a countdown timer to the airlock door, so it never stays open indefinitely.
- Puppy: Added a sound alarm when energy is on and the shuttle is still docked.

Uppdatering: 26 feb, 2023 @ 17:01

- Changed spotlight speed on Sea Puppy from 0.5 to 2

Uppdatering: 17 feb, 2023 @ 11:46

- Added loaded ammunition to the turrets.
- Added a feedback when the submarine starts sinking (triggers when it has more than 10% water inside, excluding the ballast room).

Uppdatering: 14 feb, 2023 @ 14:56

First published version.