Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

GOREN [REBALANCE TEST]
Hiển thị 11-20 trong 31 mục
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Cập nhật: 15 Thg04, 2024 @ 11:13am

a massive thank you to Maifer and NoodlesForLyfe to help make a skin for the 3 base goren players

also did a lot of tweaking to his moves

Cập nhật: 3 Thg02, 2024 @ 3:30pm

- Blasters are parriable again
- Straight (grounded and aerial) now iasa 14
- Height is now block punishable
- Step framekill is HISTORY.
- Inadequate is active on f4

Cập nhật: 24 Thg01, 2024 @ 10:05am

- fixed wait and weave being sub-frame 10 options
- Blasters can actually turn properly now and dont disappear on wall collision
- readded guardbreaks
- added proper drag scripts to Two-Tussle, Chainsaw and Handsaw
- Blasters are no longer parriable
- Rush moves on f2 now, same with the projectile spawn frame. it also no longer has throw invuln

Cập nhật: 4 Thg01, 2024 @ 4:58am

probably updated to an incorrect version, reverted back to the previous patch

Cập nhật: 3 Thg01, 2024 @ 2:11pm

- finally. block advantage and guard breaks.
- blasters no longer fizzle out upon hitting the ground

Cập nhật: 14 Thg10, 2023 @ 12:25pm

emergency patch LOL

- fixed the behaviour of Rush (yes, what happens is intended)
- Clean now hits OTG

Cập nhật: 14 Thg10, 2023 @ 12:12pm

finally. a goren update.

- removed iframes on Rush, (still throw invulerable from f1 to f6)
- modified the behaviour of Blasters slightly. they have a larger turn radius and no longer die on walls, making them more of a long-term pressure tool
- Crush now ignores armor, to give it an actual use
- adjusted hitlag on all moves, to make combos slightly more consistent
- using Evade without any air options prevents you from teleporting upwards
- Chase Dodge now cancels directly on hit. also slightly reduced its hitstun

Cập nhật: 7 Thg09, 2023 @ 8:44am

- fixed idle animation (hopefully)
- blasters now have a way shorter gap inbetween hits, so they shouldn't screw up your combos as much anymore

Cập nhật: 31 Thg07, 2023 @ 1:40pm

- i either fixed his framekills or fucked up the entire character. note to self: turn off "Next State on Hold on Opponent Turn" if the latter

- blasters are now less DI-able
- same deal for most normals
- removed dodge in favor of Evade
- decimator now freezes projectiles along with the player
- as an extra failsafe it grants invulnerability for its startup
- the decimator projectile is now blockable, but is not parriable

- evade and inadequate cannot be used from whiff cancel
- step travels slightly less far
- crush now hits OTG


Cập nhật: 25 Thg05, 2023 @ 10:43am

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