Stellaris

Stellaris

New Galactic System (NGS)
Showing 31-40 of 75 entries
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Update: 13 Dec, 2023 @ 3:36pm

Patch 1.9.6C
- Increased the priority of the Defines file overwrite for NGS to fix possible incompatibilities with other mods.

Update: 23 Nov, 2023 @ 11:33am

Patch 1.9.6B
- Updated the mod for Stellaris 3.10.1.

Update: 16 Nov, 2023 @ 10:33am

Patch 1.9.6
- Updated the mod for Stellaris 3.10.0;

- Fixed several resolution modifiers not overwriting correctly (long standing bug - finally fixed);

- Increased energy production penalties for the high-level Healthcare resolutions;

- Made adjustments to the Spiritualist resolution weights to make non-spiritualist AI empires more opposed to the high-level resolutions.

Update: 5 Nov, 2023 @ 8:53am

Patch 1.9.5
- Reworked some of the AI weights for the Authoritarian resolutions to account for ethic intensity (fanatic vs normal) and to add the new Worker Cooperative into the mix, as well as adding a slight weight bonus to materialist empires (they want efficiency);

- Made AI non-spiritualist empires more tolerant of the low-level Spiritualist resolutions;

- Rewrote the description of the lvl 6 Authoritarian resolution.

Update: 17 Oct, 2023 @ 12:04pm

Patch 1.9.4
- Updated the mod for Stellaris 3.9.3.

Update: 27 Sep, 2023 @ 11:03am

Patch 1.9.3
- Updated the mod to be compatible with Stellaris 3.9.2.

Update: 19 Sep, 2023 @ 2:54pm

Patch 1.9.2C
- Hotfixed an event bug that caused the game to crash upon loading (again);

- Fixed an issue in the Policies file that made the No Refugees policy not show as being in breach of certain resolutions;

- Readded tooltips for the Crystalline and Amoeba events.

Update: 19 Sep, 2023 @ 12:02pm

Patch 1.9.2B
- Hotfix for an event bug.

Update: 12 Sep, 2023 @ 1:24pm

Patch 1.9.2
- Updated the mod for Stellaris 3.9.1;

- The lvl 5 and 6 Xenophile resolutions now ban the Antagonistic diplomatic stance;

- Reduced the leader pool penalty to -1 maximum to prevent authoritarian empires from losing all of their available leaders;

- Fixed a bug that caused the Healthcare resolutions to be passed and then quickly repealed by the same AI;

- Fixed numerous hidden bugs carried over from the old mod by updating a large portion of the outdated scripts.

NOTE: Due to a large number of changes that affected NGS with this update, there may be bugs present. If you find any, please report them in the Bugs discussion on the NGS Steam Workshop page.

Update: 21 Aug, 2023 @ 12:37pm

Patch 1.9.1
- Added a new system of ethic attraction for resolutions which makes it so that ethic attraction bonuses are only given to empires that don't have it as a governing ethic. This system was implemented to prevent excessive ethic attraction to one single ethic, completely overshadowing other ethics;

- Made AI care much less about denouncement/castigation resolutions during an ongoing crisis, especially the Custodian/Emperor, to focus on the threat at hand better (Note: I might implement this to other resolutions in the future);

- Fixed a few bugs carried over from the old NGS mod;

- Made egalitarian AI want to unseat the custodian more if there's no crisis, they don't have good relations with them and if the Custodianship term is perpetual;

- Adjusted egalitarian and authoritarian AI weights for the Stratification and Greater Good resolutions to make them less opposed to the lower level resolutions as they give a lot of benefits without many penalties;

- Added Space Amoeba and Crystalline Entity resolution breach fixes to the decade GC pulse enabling AI empires to fix their situation;

- Small changes to AI weights for the Xenophile resolutions;

- Lowered base weight for the lvl 1 and 2 Mischief and Megacorp resolutions;

- Lowered the weight for federation allies on sanction repeals for when a member is in breach;

- Minor adjustments to the low level Xenophobe resolution AI weights;

- Fixed a bug that could potentially cause gestalt empires to shift to normal ethics (e.g. Authoritarian/Egalitarian hiveminds);

- Plenty of bug fixes on events and modifiers.