Caves of Qud

Caves of Qud

Jademouth
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Update: 27 Nov, 2023 @ 1:39pm

Fix some gender-related bugs

Update: 15 Nov, 2023 @ 10:12am

Re-include license file

Update: 15 Nov, 2023 @ 10:04am

Version 1.2!

  • Prospectors now sell 3-5 rough jade, up from 1-3.
  • Prospectors no longer sell their energy cells.
  • Prospectors can spawn with a much larger variety of gear.
  • Atacama now goes by he/him/his.
  • Atacama is now always neutral unless attacked first. This is to prevent him from attacking characters with fungal infections due to poor Consortium rep (he touches on this in his dialogue.)
  • Cat no longer stays awake at all hours.
  • Unique NPCs now react when other unique NPCs are killed:
    • Atacama and Fizz will refuse to speak with you if you kill anyone.
    • Bright will turn permanently hostile if you kill Cat. She will remain neutral if you kill any of the other unique NPCs, but will refuse to speak with you.
    • Cat will turn permanently hostile if you kill anyone.
    • Prospectors are unaffected; fighting them won't cause any long-term functionality issues. Among other reasons, this is because they can still show up outside of Jademouth in dynamic encounters, but there's also no simple way to differentiate dynamically-spawned prospectors from static prospectors in Jademouth with regards to dialogue code.
    • This feature might end up being axed, depending on how it shakes out in practice.
  • Did a polish and writing pass on all the descriptions and dialogue. Most things are unchanged, but certain options are slightly different, and some new ones have been added.
  • Rebalanced stats across the board, fixing some oversights and issues in the process (like prospectors having 50 Strength!)
  • Overhauled the way that rewards are selected for Chaos Theory:
    • The reward is no longer given instantly; instead, Bright gains a new dialogue option that you can access at any time after the quest to open the menu.
    • Reward selection now uses a "select multiple" popup like giving books to Sheba or tossing artifacts into the sacred well.
    • You can back out of this screen by selecting no rewards, which will allow you to cancel the process and return later.
  • Internally changed almost everything in the mod to use a consistent naming scheme. This is incompatible with old saves but should serve to fully future-proof any potential ID conflicts.
  • Added two debug wishes: go2jademouth brings you straight to Jademouth's center tile, and chaostheorytest completes the Chaos Theory quest and teleports you into a cell adjacent to Bright. I made these for the sake of easy testing of changes, but I decided to leave them in the public version for anyone looking to explore the town easily.
  • Fixed a bug where Warden Cat wouldn't actually care if you attacked NPCs in front of her.

Update: 19 Sep, 2023 @ 10:36am

Prospectors no longer keep stuff traded to them forever, and instead have bartered items disappear upon restock like other merchants. (thanks books!)

Update: 19 Sep, 2023 @ 9:09am

Prospector detail color now appears as bright green when they have jade to sell, hopefully making shopping easier. Existing saves won't break, but a new save is required for the functionality to work

Update: 15 Sep, 2023 @ 11:57pm

Hotfix for an API change in the latest update - should cause no trouble with saves

Update: 12 Sep, 2023 @ 12:56am

If this is somehow incompatible with saves, I will physically die. Maaaybe more stuff to come?

  • Fixed some display issues in ASCII mode
  • Fixed a long-standing issue with jade glittermensches having a white detail color - now it shows as dark green
  • Removed an old unused debug map, to trim unnecessary file size

Update: 31 Aug, 2023 @ 3:48pm

  • Made prospectors sell rough jade again. What can I say, people liked it!
  • Fixed some grammar regressions in the descriptions for prospectors and the Jademouth overmap tile

Update: 31 Aug, 2023 @ 2:18pm

Re-release version 1.1.1. sheesh, what an adventure that was. I need to do better at testing next time

Update: 31 Aug, 2023 @ 1:41pm

Temporarily revert to 1.0 until I can hash out a bugfix