Project Zomboid

Project Zomboid

Antique Armarment
Se afișează 1-6 din 6 intrări
Actualizare: 21 iun. 2023 @ 1:52

Fixed typo on Longsword statistics where the weapon length had the value of the shortsword (0.3), instead of it's own length (0.4)

Actualizare: 21 mai 2023 @ 8:52

Balance changes to armours.

I couldn't shake the feeling these were still too overpowered given one you find a set, it is pretty much indestructible, due to the limitations on the game. Try as I might, there was no way to make this armour break without making it subject to perforation, and this resulted in void-space where the holes appear.

Given that durability is not applicable to clothing as per weapons, nor could I set a numeric value that would allow the armours to slowly degrade, and break. So yeah...taking into consideration the armour values of maxed tailoring, I have nerfed the armour's defence values so as to not totally outclass vanilla armours.

Essentially, Plate mail is a suit similar in value to leather pants, but as with the values reversed; and Full Plate likewise, but compared with the fireman's jacket. Will upload new screenshots shortly

Actualizare: 21 mai 2023 @ 8:35

Forgot to tweak the frequency of the armours, so ignore this one

Actualizare: 4 febr. 2023 @ 12:12

My bad, accidentally deleted a comma on the previous build changes. I didn't notice coz it was towards the end of the file and only broke the ground model for one of the armours. Put the comma back now XD

Actualizare: 4 febr. 2023 @ 10:24

Tweaked the bite/scratch defence on the full-plate, and plate-mail armour sets. This was done because durability does not appear to be working correctly* - either for modded items, or all clothing. Weaponry loses durability after a successful roll, but clothing appears to only do so if a perforation is made.

*Setting durability to 1, and chance to 100% resulted in no change while perforation was set to false. Setting it to true did break the armour - but doing so had some display issues.

Actualizare: 1 febr. 2023 @ 4:26

Did things correctly this time, and worked on the mod in local, before uploading to Steam :P