Barotrauma

Barotrauma

Forked EuropaWar
Menampilkan11-20 dari 23 kiriman
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Pembaruan: 25 Mar 2023 @ 9:31pm

-Loot tables rebalanced somewhat. Enemies now have the weapons they carry in their inventory. In exchange, ammo drops are more random.
-Fixed a minor error with all creatures crush depth being "-infinity," and that causing yellow console errors.
-Fixed a file path issue preventing a custom particle for Clownhuman02 to be used.
-Mechanical entities are now vulnerable to emp effects, and are now immune to poisons and bleeding.
-The Coalition Robo-Raptor now has similar resistances to fractal guardians.

Pembaruan: 16 Mar 2023 @ 7:46pm

-Updated dive suits to be "broken" again, to be more in line with the base mod.

Pembaruan: 19 Feb 2023 @ 4:54pm

-Changed the EYES monster so that it no longer spawns multiple acidemitters every single time you damage it. It now spawns less, with a cooldown. Please let me know how this goes, by the way!

Pembaruan: 4 Feb 2023 @ 10:41pm

-Humanoid enemies now have melee attacks, with varying knockbacks. Have fun figuring out which ones will yeet you into a wall!
-Players may now craft their own explosive smg and assault rifle ammo. This trades a small amount of regular bullet damage for burn damage in a small radius. Craftable with incendium.
-(Hopefully) Fixed a file pathing problem that was causing those who didn't have the original mod to get error messages and occasionally crash when certain enemies spawned in.

Pembaruan: 3 Feb 2023 @ 8:44pm

-Added a Combat Badge to loot tables, which gives 50 exp on use. Now with a custom sprite, courtesy of Lieutenant Leftovers.
-Singer no longer kills entire crew in under 10 seconds no matter what you do. It is now more debilitating, along the lines of the Watcher.
-Enemy loot tables changed to better match the weapons they carry.
-Sonar Beacon Pirates no longer constantly summon railgun shots and boarding pods every 3 seconds, now have a long cooldown of 45 seconds.
-Deathspider's Reapers Tax damage decreased.
-Clown Shuttle now spawns it's payload of clowns on it's actual hitbox, meaning it should no longer spawn clowns directly on board your ship, even if it doesn't break your hull..
-Various enemies now have placeholder titles, so that you don't see "Clownhuman01" when you search their corpse.
-Enemy Diving Suits now have proper warning beeps when running out of air. This may cause a lot of beeping when they actually get to your ship, but we will fix that one later. Baby Steps :D

Pembaruan: 31 Jan 2023 @ 10:37pm

-Humanoid enemies no longer have the ability to 3-tap you in melee combat, but retain their knockback because it's funny to me.
-Slight health rebalance for certain enemies that were tanking far too many bullets.
-Enemies wielding explosive ammo deal much less damage.
-The Pirate Gunship explosions now deal a middling amount of burn damage, which will hopefully affect the characters they spawn.
-Updated for the pre-patch.

Pembaruan: 31 Jan 2023 @ 1:35pm

-Enemies that use syringe guns have been heavily nerfed. Most poisons removed to prevent instant death.

Pembaruan: 30 Jan 2023 @ 11:10pm

-Removed original mods human death noises
-Removed Alien00 and CrawlerHuman

Pembaruan: 30 Jan 2023 @ 10:17pm

-Stats for many enemies re-balanced. Clowns can no longer tank rail guns as well. Further nerfs to clown health may come in the future. ESdefensebot now has less than half of its old health, from 200 down to 75.
-Enemies may no longer dual wield two handed weapons such as the boarding axe or HMG. The only exception to this is the Exosuit enemies, some of which carry riot shields and shotguns.

Pembaruan: 30 Jan 2023 @ 9:13pm