Arma 3
Special Stealth Uniform Units
29개 중 1~10개 표시 중
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업데이트: 2024년 7월 17일 @ 오후 9시 33분

The Orynthal faction has updated uniforms and re-skinned primary weapons. Sidearms have been switched from .45 pistols to the new Reaction Forces "Desert Eagle."

Coming in the next few updates: I will begin reskinning vehicles and backpacks to move away from the LDF Geometric camouflage scheme.

업데이트: 2024년 7월 15일 @ 오후 7시 41분

Something went wrong with the last upload.

Need to roll back to the last verified working version.

업데이트: 2024년 7월 15일 @ 오전 6시 31분

After much discussion with my Arma Unit, I'm beginning the transition from the units being part of the vanilla Arma Universe to their own fictional identity.

We've deliberated and come to the conclusion that with the edits I have planned that these factions are no longer really identifiable as LDF and Spetsnaz.

Please join me in welcoming Orynthal and Balvania to the Arma collective.

업데이트: 2024년 7월 11일 @ 오전 5시 42분

Mortar Site blueprints updated.

업데이트: 2024년 7월 9일 @ 오후 9시 31분

Added additional variation to Mortar Site blueprints.

업데이트: 2024년 7월 8일 @ 오후 6시 49분

co10 Escape missions are now part of the download package.

It's my first time packaging missions with a mod on the workshop. Please let me know if you have any issues.

업데이트: 2024년 7월 7일 @ 오후 9시 09분

Forgot to include a Server Key. How embarrasing. ;)

업데이트: 2024년 7월 7일 @ 오후 9시 01분

LDF - Received new pickup trucks and a new Recon UAV Specialist.

Spetsnaz - Now has access to the Commando Mortar.

FIXED: A few texture misalignments and sanitized weapon/ammo loadouts to be more cohesive.

업데이트: 2023년 3월 14일 @ 오후 6시 14분

Fixed typo in LDF Special Weaons Crate config.

업데이트: 2023년 3월 14일 @ 오전 4시 39분

Created new LDF and Spetsnaz subfactions specific to co10 Escape mission making.

Created new base class inheritances for all units. Units are not just cookie cutters of inherited classes.

New Legbags for both factions. Radio Pack for Spetsnaz.

Expanded unit types for both faction utilizing weapons from Western Sahara.

Modified unit loadoouts for both factions (Mainly removed Chemlights and added extra FAKs to units. Reordered magazines to try to place more primary ammo in vest slots and throwables into uniforms.)

Changed Special Forces LDF units weapons to utilize RCOs instead of integrated optics.

All units now have SSU NVGs.