Arma 3
Special Stealth Uniform Units
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Update: 17 jul 2024 om 21:33

The Orynthal faction has updated uniforms and re-skinned primary weapons. Sidearms have been switched from .45 pistols to the new Reaction Forces "Desert Eagle."

Coming in the next few updates: I will begin reskinning vehicles and backpacks to move away from the LDF Geometric camouflage scheme.

Update: 15 jul 2024 om 19:41

Something went wrong with the last upload.

Need to roll back to the last verified working version.

Update: 15 jul 2024 om 6:31

After much discussion with my Arma Unit, I'm beginning the transition from the units being part of the vanilla Arma Universe to their own fictional identity.

We've deliberated and come to the conclusion that with the edits I have planned that these factions are no longer really identifiable as LDF and Spetsnaz.

Please join me in welcoming Orynthal and Balvania to the Arma collective.

Update: 11 jul 2024 om 5:42

Mortar Site blueprints updated.

Update: 9 jul 2024 om 21:31

Added additional variation to Mortar Site blueprints.

Update: 8 jul 2024 om 18:49

co10 Escape missions are now part of the download package.

It's my first time packaging missions with a mod on the workshop. Please let me know if you have any issues.

Update: 7 jul 2024 om 21:09

Forgot to include a Server Key. How embarrasing. ;)

Update: 7 jul 2024 om 21:01

LDF - Received new pickup trucks and a new Recon UAV Specialist.

Spetsnaz - Now has access to the Commando Mortar.

FIXED: A few texture misalignments and sanitized weapon/ammo loadouts to be more cohesive.

Update: 14 mrt 2023 om 18:14

Fixed typo in LDF Special Weaons Crate config.

Update: 14 mrt 2023 om 4:39

Created new LDF and Spetsnaz subfactions specific to co10 Escape mission making.

Created new base class inheritances for all units. Units are not just cookie cutters of inherited classes.

New Legbags for both factions. Radio Pack for Spetsnaz.

Expanded unit types for both faction utilizing weapons from Western Sahara.

Modified unit loadoouts for both factions (Mainly removed Chemlights and added extra FAKs to units. Reordered magazines to try to place more primary ammo in vest slots and throwables into uniforms.)

Changed Special Forces LDF units weapons to utilize RCOs instead of integrated optics.

All units now have SSU NVGs.