Sid Meier's Civilization VI

Sid Meier's Civilization VI

Aurbern Civilizations
Mostrando 1-8 de 8 aportaciones
Actualización: 1 SEP 2024 a las 21:00

Realised there was a typo in Serbleuque's civ abilities and it's now fixed.

Actualización: 1 SEP 2024 a las 20:46

So after a long wait, I've finally gotten to releasing the balance patch that I've been cooking since a year ago. Sorry for the wait!

I know not many are interesteed in the reason but I was swamped by university and my social life.

I regret to say, that after this patch, I will never update this mod again, unless it's to update the portraits to a satisfactory ethical and visual standard.

Without further ado, the patch notes:

- Nerfed everyone into Gathering Storm level power.

(I'm too lazy to write the actual changes)

Thank you for playing my mod, and sorry if any future game updates break it.

Actualización: 21 ABR 2023 a las 3:28

Version 1.0.5

NERFS NERFS NERFS! So it turns out that immense faith generation is OP.

Baeren
- Tweaked the bonus to become +1 faith only if the woods are unimproved. This also matches the Baera lore.
- Added +1 faith on camps and pastures for thematic reasons.
- Reworked the OP Skovlaer. No more extra GPP. +1 culture and production on unimproved woods tiles, camps and pastures. Free faith is OP. Especially if your ability makes faith even more broken than it is.
- Removed the free Larboegskit at Guilds. It's just crazy to get a 600 faith unit for free. You gotta faith buy one now.
- It turns out that the Skovlaer was glitched, and surrounding it with 6 woods gave it 9 faith instead of 6. So that's now fixed. It should be a standard adjacency now.

Localisation
- Fixed more typos and weird sentences in the civilopedia entries for those who actually read it. Once again, please ping me if there's a typo or something that does not make sense.
- There's more lore now if you are into that stuff. And possibly spoilers.

Actualización: 28 MAR 2023 a las 9:41

Version 1.0.4

Reworks!

KISS (Keep It Simple, Stupid) was the key motif of this version. Upon doing more testing with the AI, I still found certain elements still off-putting and needing for the nerf-hammer, or reworks to simplify overly complicated concepts.

Baeren
- Changed the exceptionally convoluted faith and production bonus to a flat +1 Faith on Woods. Simplified, easier, slightly more powerful (the power spike mostly comes after guilds).
- Tweaked the spawn bias again. I recently discovered that putting 3 tier-1 biases is not a good thing. Again, simplified, easier, now it's just a tundra start bias.
- Tweaked the AI weights. Again, simplified. Too many cooks (or AI preferences) could spoil the broth.

Vaopeia
- Changed the exceptionally convoluted and overloaded Heltetaera ability. A science/culture civ should NOT have in-built faith bonuses. Nerfed and buffed to give housing and amenities depending on settle spots. If the wording is confusing, I need feedback on this, but essentially I meant +3 housing/amenities if the city is settled on a geothermal fissure next to a mountain.
- Buffed the production bonus to wonders/districts with governors to 20%. Just to match up with other civs with wonder bonuses.
- Removed the free food. Again, a science/culture civ should not have free food bonuses for doing something it's incentivised to do.
- Tweaked the spawn bias. Again, 2 tier-1 start biases is not a good thing. Now geothermals are tier 2, and mountains are also tier 2.

Serbleuque
- The leopard boi is all gucci.

Other fixes
- Fixed even more spelling and grammatical typos. Jeez, I realy sucking of Englis.
- Academic Hall has been renamed to Laereltar. It's Vaotaeran (the language spoken in Vaopeia) for the same word.

Response to feedback
- I looked into putting the custom district icons into strategic view, but I couldn't find the documentation in modbuddy for this. If anyone could redirect me (if I'm blind), please do.
- I put in a bit more lore into the Civilopedia for those interested! HMU if there are any more stupid typos or if you want even more!

Actualización: 13 MAR 2023 a las 9:01

Changelog Version 1.0.3

NERFS NERFS NERFS NERFS NERFS!

After way more AI testing, I have identified a lot of OPness in all of the civs. If I want the civs to be at base game strength level, I can't just have them be able to beat up the regular civs on a regular basis (even on prince difficulty!). So I used the power of analytics (eye power) to identify their excessive strengths.

Baeren
- Reduced the production from Reikja's faith bonus from 30% to 20%. This was the most powerful aspect of Baeren's kit, and from the spectator mod, most of the time, the civ outperforms the other AI's production by up to 2 times.
- Removed the +2 faith from districts. It's just too strong to have free faith, especially if it gets turned into production!
- Made Larboegskit more expensive. This is to match their strength level with units at its time. Don't forget that faith buying means discounts with Theocracy!
- Changed the spawn biases to tundra. This is a nerf and a buff, since tundra tiles may be weaker, but there's a higher likelihood of being able to improve camp resources, which is synergy. And god forbid, dance of the aurora plus forests plus work ethic!!!

While these nerfs to Baeren's kit may appear like a gutting of their kit, from my personal testing, and more AI stuff, it still is Russia-tier strong.

Serbleuque
- Removed the economic slot bonus from River's Wealth. The extra economic slot made an already strong civ way too strong and versatile.
- Removed the combat bonus from River's Wealth. Too much power in one civ ability!

These nerfs equalise Serbleuque to a more balanced state. Previously, the River's Wealth was too powerful of an ability, as noted by some friends, and my own observations.

Vaopeia
- Changed the spawn biases. Now they should spawn near more geothermal fissures, so that their kit can be actually used.

Not much needed to be changed for them. They are already fairly balanced.

AI/Agenda Logic
I noticed that the double agenda I implemented in the earlier releases seemed not to work. To reduce the likelihood of agenda conflict, I removed the "lesser minor agenda" for Jorsie and Leucean, condensing their agenda and making it clearer what exactly they'd want to be your friend (or mortal enemy).

I also tweaked a few of the AI weights. Theoretically, Leucean should stop settling off rivers now, but knowing the civ AI, that's still gonna happen regardless.

Localisation
Apparently, Grammarly thinks my English is horrible, which I am inclined to agree. I fixed a couple of stupid errors such as when I accidentally capitalised the phrase "ALTIA" which made one of the rivers become "TaerALTIAn" which was absolutely goofy when I found it (hint hint nudge nudge don't dig in the sql files wink wink). I also fixed a few errors in descriptions, and condensed and simplified many things. I think my bad English should be more clear in this version.

So that's it. A whole load of changes to make the civs more balanced. Cheers y'all and I hope y'all will enjoy. Hell, if you find them too underpowered now, just feedback and I'll do more testing! Thanks, and see ya!

Oh and I removed the "first stirrings...." thing from the loading screen because why not.

Actualización: 18 FEB 2023 a las 10:31

Version 1.0.2
- Fixed the unit model references. Before, it was using the generic unit references, and that could lead to funny glitches such as Larboegskit floating on water (Thanks, leeboX!)
- Added music for all the civs. While I slowly compose the themes of the civs, I will just use the vanilla music as a placeholder. Baeren gets the Norwegian theme, Vaopeia, the German theme, and Serbleuque, the French theme. These are references to their cultural inspiration. The civs won't be dead silent anymore (Thanks again, leeboX!)!
- The Larboegskit actually has a functioning model reference! It should look like a rogue, barbarian, ranger, and wizard DnD party.
- Fixed wrong references that leads to the Ilucome model being just a horse.
- Reduced file size drastically, by removing all the placeholder music.
- Removed the last names of all the leaders on all the loading/selection/diplomacy screens.
- Removed Herobrine

Actualización: 9 FEB 2023 a las 2:22

Version 1.0.1:
- Added the Baeren Civilization
___________________________________

Tweaked some parameters for the sake of balance:
- Nerfed Jorsie's bonus district/wonder production to 15%
- Nerfed the Academic Hall's adjacencies from +1 from city centres to 0
- Nerfed Serbleuque's Gold bonus to 10%
- Tweaked AI preferences: Jorsie and Leucean will now be friendly and peaceful (and will not use their optimised AI weights to dominate the early game)
- Tweaked agendas: Leucean's agenda will no longer give you +621 opinion if you send 69 trade routes. It now caps at 10.
- Tweaked agendas: Fixed a stupid coding error that confused happiness for a declaration of war.
- Fixed a bug where clicking on a leader screen led to Cleopatra's placeholder showing up.
- Fixed localisation text
- Removed Herobrine

Update: I'm kinda dumb. I could have just put in the Vanilla civ music as a placeholder instead of having dead silence.

Actualización: 15 ENE 2023 a las 1:27

Version 1.0.0:
Uploaded initial version