Total War: WARHAMMER III

Total War: WARHAMMER III

Skaven Settlements: AI Use Under-Cities
Showing 11-20 of 28 entries
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Update: 22 Feb, 2024 @ 8:28am

- Updated the pack for patch 4.2. No changes seemed necessary.

Update: 19 Feb, 2024 @ 4:54pm

- Corrected a timing issue where starting under-cities were detected has being unfit for any under-city templates on turn 1, when the Allow Players MCT setting was enabled.
- Corrected an issue where enabling or disabling an under-building via MCT (after a campaign has started) was not correctly enabling or disabling the building.

Update: 30 Jan, 2024 @ 11:42am

- Added the aiut_ prefix to the API functions to prevent conflicts with other global functions from other mods.

Update: 30 Jan, 2024 @ 10:56am

- This system will now ignore new under-cities created by the Vermintide end-game crisis until the under-expansion phase of the crisis ends.

Update: 21 Jan, 2024 @ 3:45pm

- Added support for saving and loading campaigns.

Update: 21 Jan, 2024 @ 3:38pm

- Reworked the entire system. It is now superior to the previous system.
- Added some additional MCT settings. Some only exist after starting a campaign.
- Created an API that will allow this mod to work with modded under-buildings, if the mod authors choose to create under-city templates for this system to use.

Update: 21 Nov, 2023 @ 10:33am

Re-saved pack for patch 4.1. No changes made.

Update: 31 Aug, 2023 @ 11:26am

Update: 30 Apr, 2023 @ 8:06am

- Added MCT integration.

Update: 23 Apr, 2023 @ 10:47am

- Created and introduced a sorted_pairs() function that should prevent multiplayer desyncs caused by the game state becoming divergent when looping over a dictionary table.