Unepic
The Dire Keep
Wyświetlanie 1-8 z 8 pozycji
Aktualizacja: 30 lipca 2014 o godz. 9:26

Adjusted EXP of critters that gave EXP for no challenge.
Fixed a missing Avatar on GelatoCleanCube Dialogue.

Aktualizacja: 26 lipca 2014 o godz. 2:50

Sewers have been upgraded with new patented "GelatoCleanCube" technology!
Removed first green key chest for reals this time.

Aktualizacja: 26 lipca 2014 o godz. 1:35

Aktualizacja: 25 lipca 2014 o godz. 14:45

Added Checkpoint save after Red Gate
Fixed Dialogue Avatar in Introduction
Fixed typo in exit room dialogue
Lowered the health of frogs, octopus and tentacle in sewers, as it was just annoying.

Aktualizacja: 25 lipca 2014 o godz. 14:05

Moved P2-4 into area they won't get locked into if die before they get to a coffin.
Made boss type monsters immune to mental as per comment, to stop them getting stunned.
Added some more orcs to the final rooms, added and beefed up the Morning star orc. Slow swing, hits very hard, more hp than other orcs.
Reduced the health of smaller worms that spawn off worm mini-boss (optional)
Added a few stashes of healing potions for testers who don't have healing spells.
Increased health and damage of spike balls
Increased health of archer goblins
Added ladder to get back out of the Metallic skull treasure room.
Removed chest at start of "Green" area. After testing with friend, green boss is easiest of the lot, so removing free green key at start.
Removed dead end room next to blue helmet

Aktualizacja: 25 lipca 2014 o godz. 11:58

Added background to the dungeon.
Added monsters to empty rooms
Did a first pass at monster damage.
Dungeon ready for testing.
No Loot yet.

Aktualizacja: 25 lipca 2014 o godz. 10:44

Played it using my own character, realised a few misplaced creatres, and connected some halls that caused ants to spawn incorrectly.
Added Orange Key for Puzzle and laid foundation for treasure room.
Added final "Boss"
Did a first pass at creature health pools.

Aktualizacja: 25 lipca 2014 o godz. 9:56

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