Battlezone: Combat Commander

Battlezone: Combat Commander

ALIEN INCURSION - An Enhanced Adaptation of BZCC
Showing 21-30 of 46 entries
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Update: 28 Mar, 2023 @ 11:24pm

isdf11 - On Thin Ice - some additionally reworking to make sure scrap is given.
isdf16 - Hold in One - fixed ... again, driving into core entrance recognizing that player is in a combat hover vehicle (isdf or scion).

Update: 23 Mar, 2023 @ 9:54am

isdf09 - rumble in the jungle - fixed potential bug with apc not appearing, and also with not rescuing shabayev properly.

Update: 23 Jan, 2023 @ 8:01pm

bzgame_team.cfg - made adjusts to team icons so hopefully they won't overlap. May revert to original (overlapping) if this isn't an improvement.

Update: 16 Jan, 2023 @ 6:00pm

isdf03 - We Have Hostiles - made red group "red"
scion05 - Fixed potential crash if bridge segment other than the one highlighted is destroyed. Hopefully will not effect saves.

Update: 15 Jan, 2023 @ 10:11pm

Update: 8 Jan, 2023 @ 7:39pm

scion07 -Braddock - Put in savegame load fix for big fireballs at center of map. If you have a save in that mission, and load it, it should remove the big fire things. You can then re-save the mission, and it will play without them. OR if you start the mission new, they won't be there anyway (because they were removed from the mission script).
-added "save" and build large force message before final confrontation.

Update: 8 Jan, 2023 @ 2:14pm

scion03 Crystals - minor art fixes to map

Update: 7 Jan, 2023 @ 3:22pm

Update: 7 Jan, 2023 @ 11:34am

isdf09 - fixed typo to "easn" in variable call. Could cause potential error.

Update: 7 Jan, 2023 @ 9:16am

scion09 Crystals - removed friendly Sabre tank, whoops