Battlezone: Combat Commander

Battlezone: Combat Commander

ALIEN INCURSION - An Enhanced Adaptation of BZCC
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Update: 26 Mar, 2024 @ 12:46pm

isdf05 Dark Planet - Fix so a player shouldn't get softlocked while in at any building terminal when the buildings (and vehicles) get switched to allied team.

Update: 26 Mar, 2024 @ 12:13pm

Update: 3 Dec, 2023 @ 2:10pm

isdf01 - Have changed script so that scion turret doesn't become vulnerable until it has deployed and begins it's own attack. Was creating potential for soft lock if turr destroyed before deploy being recognized.

Update: 12 May, 2023 @ 4:14pm

scion04- Escort - fixed a script typo, now none of the scion rebels can be sniped (one could before).

Update: 11 May, 2023 @ 12:43pm

isdf09 - Rumble in the Jungle - added note to player to keep one F# group open for apcs.

Update: 10 May, 2023 @ 5:46pm

isdf08 Get Help - Added a nag for the player if they go to far without id'ing the energy source. Removed several map props in a pond that could obstruct player movement. This may effect older save files of this mission.

Update: 9 May, 2023 @ 11:24pm

isdf11 Thin Ice - Fixed (again) potential bug where starting scrap would not be given. Now, when recy, and other units spawn, they are on the player's team, and scrap given then. Before they spawned as neutral, and were later switched to player, but the scrap bar/capacity was not being transferred. Don't know why this problem started happening, as scrap given from neutral unit transfer, was fine in pre-release testing and several post-release playthroughs.

Update: 9 May, 2023 @ 7:44pm

isdf08 - Get Help - reworked so that Scion turrets cannot be sniped ( and driven by the player, basically cheating the mission).

Update: 5 May, 2023 @ 12:41pm

Core config -
scion02 Ambush - 1. Fix so player OR NOW a Builder can trigger jammer build messages, preventing a possible bug.
2. Redid jammer nav, and artillery nav so they stay alive until objectives for them are completed.
3. Jammer is now highlighted once built, and turns off once artillery nav is built.

scion07 Braddock - Fixed (hopefully) so all ISDF Alchemator defenders stay alive until player triggers end game timer and battle.

Update: 22 Apr, 2023 @ 11:27am

1 Simple S&R - Added a timer to make Shabayev follow orders after base turret or if turret dies early.

2 Too Hot - Added another 50m to tagged scion for player follow distance, now 250m, for arrival at dropship check.

3 Snow Blind - Increased time to 15 secs between checks and added a "break" to assassin respawn, so all dead won't be replaced at once, during tunnel sequence.

4 Fanning the Fire - Added code to "stop" all newly allied units so won't continue attacks in progress.

5 The AAN - Mission should no longer fail if enemy Recy or Factory is destroyed AFTER the Scion tug begins to retreat. This might effect older saves for this mission.