XCOM 2
Amalgamation: Tech Medic Tertiary Specialization
Mostrando 1-6 de 6 aportaciones
Actualización: 27 AGO 2024 a las 1:02 p. m.
por XpanD

Somewhat big update?

  • Excluded Puella Magi and Arcane Archer due to incompatible weapons. (cuts 13 classes)
  • Removed the temporary Nightblade exclusion, got added to Stukov's exclusions ages ago.
  • Replaced the unfitting Sadist with Medical Specialist, which unlocks a medkit-only slot.
  • Pinned Regenerate as the Brigadier perk, and moved First Aid up into the pre-brig deck.
  • Updated the valid weapons list for Medishot with all the new spec stuff.

Note that as of this update, Zelfana's Assorted Fixes (and its config) are required as well. This fixes a few weird interactions with Medishot and inventory medkits, particularly ones in odd slots.

Actualización: 28 NOV 2023 a las 11:06 a. m.
por XpanD

Small-ish update.

  • Increased hack growth total to +10 from +7, and front-loaded them more.
  • Added support for Strike/Battle Rifles, provided their specs allow pairing with us.
  • Added an exclusion for Psizerker. (berserk healer? nah let's not, we're common enough)

Actualización: 31 DIC 2022 a las 1:44 p. m.

Replaced Interrogator with Sadist so we no longer have to require the A Better Barracks perk pack. It's an upgrade, too! (2 charges instead of 1)

Actualización: 31 DIC 2022 a las 1:26 p. m.

Removed the internal check for Ericpar's HealBomb to avoid main menu warnings if you decide not to use it. Note that you would still want to remove the ability line itself!

Actualización: 31 DIC 2022 a las 12:57 p. m.

Initial release. Added exclusions for the Alien Hunter, and disallowed using Medishot with the boltcaster.

Actualización: 31 DIC 2022 a las 11:06 a. m.

Initial upload.