Sid Meier's Civilization VI

Sid Meier's Civilization VI

TSL Enormous Earth
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Update: 25 Jan, 2023 @ 7:34pm

- Added Bermuda Triangle (It was always absent and none of you noticed. Myself included)

- Added TSL support for the new leaders: Qin Shi Huang(Unifier), Yongle, and Wu Zetian.

- Northeast Asia has been revamped to increase terrain accuracy. The previous modification to Korean Peninsula skewed the shape of Sea of Japan and Yellow Sea and it was bothering me.

- Canada has been revamped with more land to raise your beaver army before invading the Americans with them.

- British Isles have been revamped with more land.

- The following modded civs are now compatible with this map:
-- Sukritact's Trisong Detsen (Tibet)

- The following modded natural wonders are now compatible with this map:
-- Sukritact's Fuji
-- Sukritact's Grand Canyon
-- Sukritact's Great Blue Hole
-- Sukritact's Ngorongoro Crater
-- Sukritact's Tonlé Sap
-- Terra Mirabilis (Yes. All of them. Enjoy the cluster*(word not found in ethics dictionary)*)

- Rivers, Resources, and Ley Lines have been shuffled around throughout the map to adjust for the new modded wonders.

*Sukritact's Fuji and Krakatoa from Terra Mirabilis will NOT appear by default due to compatibility issues between volcanoes and the 2 natural wonders. See the pinned discussion for details on how to enable them.



Update: 6 Jan, 2023 @ 8:56am

- Ley Lines! They are finally here! I made a custom program that injects Ley Lines into the map data (hence why it took so long). Note that while auto generated Ley Lines usually spawn only on open non-snow featureless flat or hill land tiles, manual injection allowed for Ley Lines to be placed anywhere where there isnt a resource (bonus, strategic, or luxury) so some of the Ley Lines are on top of mountains while others can be inside woods! This allowed for fair distribution of Ley Lines throughout the map. Leave in comments how you feel about this!

- (Partially) fixed the issue where floodplains dont acutally flood, causing dams to be unplaceable anywhere on the map. Note that technical limits made it so that floodplains only flood for the tiles deemed as floodable by the map generator meaning that there are no guarantees that all present floodplains will be floodable until Firaxis fixes the issue on their end.

- Some terrain changes were made around the map to *trick* the map generator to place floodable floodplains in certain areas (Northern US, Ruhr area, Seto region, etc) consistently. Note that
a) These *tricks* do not guarantee all the nearby floodplains to flood (I tried to get Nile to flood. No luck)
b) The tiles seems to be floodable only if there is a civ (player or AI) that spawned nearby (i.e. you cant play as Germany and expect floodable floodplains in Australia unless either the Maori or Australia AI is present in the game)

- Fixed issue where multiple instances of the map appears in the map selection menu.

- Slightly reduced woods around the Siberia region which had a forest fires looping around for ages, causing each tile to have 20+ food and production.

- Added the Jordan river and Sea of Galilee to give some fresh water source for Phoenician Empire.

- I found a actual reef map of the world. Reefs were added/removed accordingly.

- Added slightly more land to Korean peninsula so that Seowon placements are less of a nightmare

Update: 2 Jan, 2023 @ 1:13pm

- Fixed Lake Retba disappearing (it keeps doing that for some reason and I overlooked it this time)

Update: 31 Dec, 2022 @ 9:52pm

- Fixed issue with Archaeological Sites/Shipwrecks not processing the artifact making players unable to proceed to the next turn. Previous saves using this map does not seem to get affected by the change so you may have to start a new game to play with the new changes (good bye my own save that i was playing on past 2 days).

*Note* This was caused by manual placement of archaeology sites/shipwrecks done in the world builder (Thanks @Drahzev for identifying the cause!). While I did my best to remove every single one, there may be a few dig sites I missed. If you happen to find any, please report it in the comments section!

- Added a few more bonus and luxury resources that was placeable with the space freed up by the removal of archaeological sites.

- Galapagos Islands have been moved a column closer to the mainland so that any civ (prolly Incas) that places their cities right can gain full use of the benefits.

- Added the Tumen river in the Korean peninsula so that they can optimally place 3 cities in their historical locations instead of 2.

- Added a few sheeps in Australia so that Aussies can make use of their civ ability. (Culture) Bombs away!

- Indonesia has a heavy importance on researching shipbuilding as fast as possible to make use of their nearby islands (and with it, their Kampung!) so a few reefs were added to Java Island! You can either have a +2 campus at a relatively safe location, or you can have a magnificent +6 campus but adjacent to 2 volcanoes if you feel the risk is worth it!

Update: 30 Dec, 2022 @ 3:38am

- Fixed the following city states failing to spawn or spawning with their pre-updated names when using in conjunction with other outdated mods:
-- Anshan (Babylon)
-- Bandar Brunei (Jakarta)
-- Mitla (Palenque)
-- Mogadishu (Lisbon)
-- Venice (Antioch)

Note that the workaround for the outdated names was to use the Real City Location system so if the City States decide to settle outside their initial spawn location, the names may turn into outdated ones.

Update: 29 Dec, 2022 @ 6:56am

- Fountain of Youth has been added
- Added a row of coastal tiles to island civs (Britain, Indonesia, Japan) and some coastlines (namely Southern Mexico and Burmese coastline)
- Slightly added luxury resources on barren land
- Added Amber in water (and Baltic land. They have the worlds largest amber sea deposit but that would clutter the one tile strip of water) in addition to a bit more pearls and turtles
- Added fish and crabs on added coastal tiles and coasts that had too little of them
- Added a test Real City Names for Japan, China, and Vietnam (Osaka, Kyoto, Tokyo, Yokohama, Beijing, Shanghai, Xi'an, and Saigon) with more incoming. Write down on the comments the civs you want me to prioritize!

Update: 26 Dec, 2022 @ 6:59am