Garry's Mod

Garry's Mod

gm_ijm_boreas
Ergebnisse 1–9 von 9
Update: 11. Nov. 2024 um 10:45

- Fixed silo ladder
- Reworked the rocket effects, matching the HL2:EP2 one (will no longer explode)
- Optimized the lua script (used to control the fog with StormFox2)
- Replaced the item_item_crate (supply crate) entities with a prop_physics model
- Updated map icon

dev:
- Removed unused skip brush down the mountain (old checkpoint)
- Removed unused cubemap files from gm_boreas

Update: 10. Mai 2024 um 11:15

- Fixed overwritten road and trees models
- Fixed the collision with the road and the checkpoint building
- Disabled collisions on a truss under the checkpoint bridge, so higher vehicles can pass under
- Electric fences can now be removed using "ent_remove_all checkpoint_electric_fence"
- The barricades at the checkpoint can be removed using the toolgun (remover) or using "ent_remove_all checkpoint_barrier"

Update: 2. Jan. 2023 um 14:24

- Added a ladder for the second silo
- Added a button on the laser so you can toggle it (the laser makes damage)

Update: 29. Dez. 2022 um 10:05

- Added a small lua script that controls the color of the 3D skybox with StormFox 2

Update: 27. Dez. 2022 um 13:05

- Added navmesh :)
- Map compiled in HDR
- Fixed a bug with the checkpoint gate (with entities)
- Fixed a bug with the road model
- Updated the missile particles (no longer infinite)
- Added breakable windows in the observatory
- You can now make respawn the missile ("ent_fire rocket_respawn trigger" in your console)
- The missile now goes higher in the sky
- Fixed some fences around the facility
- Removed a missing ammo
- Added damage when you are close to the missile (when it's launched)

Update: 19. Dez. 2022 um 10:06

Added some missing models/textures/particles

Update: 17. Dez. 2022 um 10:49

Update: 17. Dez. 2022 um 10:33

Update: 17. Dez. 2022 um 10:19