Space Engineers

Space Engineers

AWE - Grunker's Finest (4.0 Version )
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Actualizare: 13 ian. 2024 @ 8:43

*M240 Cyclone Strike Cannon*
- Reduced Deviation from 0.7 to 0.4

*M480 Hurricane Strike Cannon*
- Increased Armor Damage Multiplier from 0.7 to 1.8
- Increased Component Damage Multiplier from 1.3 to 3.5
- Reduced EOL Radius from 9 to 5
- Increased EOL Depth from 1 to 2

*M600 Typhoon Strike Cannon*
- Increased Armor Damage Multiplier from 0.6 to 1.35
- Increased Component Damage Multiplier from 1.1 to 3.0
- Increased Shield Damage Multiplier from 1.9 to 4.0
- Reduced EOL Radius from 9 to 4
- Increased EOL Depth from 1 to 3
- Reduced Reload time from 800 ticks to 700 ticks

*K8A-3SC Magnetar Shock Cannon*
- Reduced MinArmingTime from 30 to 0

*K2A-1SC Pulsar Shock Cannon*
- Reduced MinArmingTime from 37 to 0
- Reduced Deviation from 0.7 to 0.4

*K4A-2SC Quasar Shock Cannon*
- Reduced MinArmingTime from 38 to 0

*F4-GL Thrasher Heavy Flak Cannon*
- Increased Projectile Speed from 1200 to 1600
- Reduced Rate of Fire from 360 to 180
- Reduced Reload Time from 360 ticks to 240 ticks

*Argus Orb PD Laser*
- Increased Max Range from 600 to 1600

*Apollo-250 Railgun Turret*
- Increased Deviation from 0.02 to 0.12
- Reduced Component Damage Multiplier from 5 to 2.5
- Increased DesiredSpeed from 4999 to 7500

*Athena 115mm Railgun Turret*
- Increased Deviation from 0.1 to 0.25
- Decreased Armor Damage Multiplier from 1.1 to 0.5
- Increased LightArmor Damage Multiplier from null to 3
- Increased Component Damage Multiplier from null to 0.5


*ZS-1200-S Ares Heavy Railgun/ZS-1200 Ariadne Heavy Railgun Turret*
- Increased Armor Damage Multiplier from 5 to 99999999
- Reduced Component Damage Multiplier from 10 to 6
- Increased Shield Damage Multiplier from 16 to 28
- Increased DesiredSpeed from 4,999 to 10,000
- Reduced MaxTrajectory from 50,000 to 10,000
- Increased Deviation from 0 to 0.06
- Increased ReloadTime from 1800 ticks to 2340 ticks
- Increased DelayUntilFire from 30 to 390

*M-1000 Avalanche Siege Mortar*
-Reduced AmmoMass from 400,000 to 200,000
- Increased BackKickForce from 2,250,000 to 22,500,000
- Increased MinArmingTime from 180 ticks to 360 ticks
- Decreased DesiredSpeed from 800 to 400

Actualizare: 1 ian. 2024 @ 8:58

- Fixed the inconsistent spacing in weapon descriptions
- Fixed the Punisher not having the range and muzzle velocity it should (it was stuck on 5.0 values)
- Fixed the Sunderer not having any damage resistance, now it doesn't have the effective HP/PCU of wet toilet paper

Actualizare: 22 dec. 2023 @ 17:41

Actualizare: 22 dec. 2023 @ 9:09

Actualizare: 22 dec. 2023 @ 8:52

Actualizare: 28 nov. 2023 @ 18:19

- Fixed the Ares' shield damage buff not being properly applied.

Actualizare: 22 nov. 2023 @ 19:41

- Added the **Argus Orb Point Defense Laser**
- *M240 Cyclone, M480 Hurricane, & M600 Typhoon/Tempest Strike Cannons*
- Balanced Shield DPS per PCU between all 3 turret classes
- Balanced Armor DPS per PCU between all 3 turret classes
- Balanced Component DPS per PCU between all 3 turret classes
- This means the M480 should have ~10% more non-shield DPS / PCU than the M240, and likewise the M600 will have ~10% more than the M480
- Buffed M480 and M600 Elevation and Rotation Speed
- Buffed Fixed M600 Rate of Fire by ~15%
- *M5D-4E Helios Plasma Rifle*
- Nerfed the Helios to align it with the role of being an anti-base/static defense siege weapon
- *M-1000 Avalanche Siege Mortar*
- Increased Rate of Fire
- Increased Shield Damage
- *ZS-1200-S Ares & ZS-1200 Ariande Heavy Railguns*
- Increased Component Damage
- Increased Shield Damage
- *T200 Pulsar, T400 Quasar, and T600 Magnetar Shock Cannons*
- Decreased base damage and slightly decreased Shield Damage
- Decreased overall BlockHit Damage but increased Radius and Depth
- Decreased EoL Damage but increased Radius and Depth
- *M120 Storm Light Cannon*
- Decreased BaseDamage and Recoil
- Increased SG and Armor Damage
- Decreased Shield Damage
- Decreased Reload Time
- Added Shield Penetration chance.
- *MG50 Coaxial ATLAS Gatling*
- Increased Rate of Fire
- Decreased Reload Time
- *AC 54 Chord*
- Increased SG Fixed Chord's Rate of Fire
- Decreased Chord Turret Damage
- Increased Chord Turret Velocity
- *M240 Windfall Heavy Cannon*
- Increased Muzzle Velocity
- Fixed Durability
- *PL4-S Zarya Pulse Laser*
- Increased Damage, FallOff, Shield Damage, MinDamage Multiplier, and MaxTrejectory
- Fixed Durability
- *Doppler Radar (SG)*
- Fixed Durability

Actualizare: 17 sept. 2023 @ 20:47

Actualizare: 17 sept. 2023 @ 18:39

AC54 Chord
- Increased BaseDamage from 450 to 800

AC85 Echo Autocannon
- Removed Armor and Component Damage Buffs
- Increased Shield Damage Multiplier from 2x to 3x
- Increased SmallGrid Damage Modifier from Null to 2x
- Increased EOL Damage from 1,000 to 1,200
- Increased Projectile Speed from 1,000 to 3,000
- Decreased Max Range from 10KM to 7KM

M240 Cyclone Strike Cannon
- Reduced BaseDamage from 3,000 to 1,000
- Reduced KeneticFragments from 25 to 12
- Reduced ShieldDamage Modifier from 2x to 1.5x
- Increased SmallGrid Damage Modifier from Null to 2x
- Removed Damage Modifier against GyroScopes?
- Increased EOL Radius from 3 to 4.75
- Increased EOL Damage from 3,000 to 9,000
- Changed EOL Pattern from Round to Diamond
- Increased Projectile Speed from 1,200 to 1,300
- Increased KeneticFragment Damage from 500 to 1,500
- Reduced Heavy Armor Damage Multiplier from 2 to Null
- Increased Shield Damage Multiplier from Null to 0.7x
- Reduced DeviateShotAngle from 0.2 to 0.1
- Reduced AimingTolerance from 1 to 0.1
- Decreased Reload time from 300 to 150

M480 Hurricane Strike Cannon
- Reduced Base Damage from 6,000 to 2,000
- Reduced KeneticFragment from 40 to 18
- Reduced ShieldDamage Modifer from 2x to 1.5x
- Reduced EOL Radius from 6 to 5.5
- Increased EOL Damage from 6,000 to 19,000
- Changed EOL Pattern from Round to Diamond
- Increased Projectile Speed from 1,200 to 1,300
- Reduced DeviateShotAngle from 0.34 to 0.1
- Reduced AimingTolerance from 1 to 0.1

M600 Tempest Strike Cannon
- Reduced Base Damage from 9,000 to 2,000
- Increased Mass from 300 to 30,000
- Increased BackKickForce from 200,000 to 300,000
- Reduced KeneticFragment from 50 to 24
- Increased ShieldDamage Modifer from 1x to 1.5x
- Reduced EOL Radius from 8 to 7
- Increased EOL Damage from 9,000 to 28,000
- Changed Falloff from Linear to InvCurve
- Increased Projectile Speed from 900 to 1,300
- Increased Reload time from 600 to 900

M600 Typhoon Strike Cannon
- Reduced Base Damage from 9,000 to 2,000
- Increased Mass from 300 to 30,000
- Increased BackKickForce from 200,000 to 300,000
- Reduced KeneticFragment from 50 to 24
- Increased ShieldDamage Modifer from 1x to 1.5x
- Reduced EOL Radius from 8 to 7
- Increased EOL Damage from 9,000 to 28,000
- Changed Falloff from Linear to InvCurve
- Increased Projectile Speed from 900 to 1,300
- Reduced DeviateShotAngle from 0.5 to 0.1
- Reduced AimingTolerance from 1 to 0.1
- Reduced Reload time from 900 to 840
- Increased DelayUntilFire from 0 to 15 ticks

BR-RT7 "Punisher" Burst Cannon
- Increased Small Grid Damage Modifier from Null to 2x
- Increased Shield Damage Modifier from 3x to 18x
- Lowered the component cost of Military Plates from 500 to 250

EDR-0F Predator-850 Coilgun
- Increased NonarmorDamage Modifier from 5x to 10x (850mm Ferrous)
- Increased ShieldDamage Modifier from 25x to 35x (850mm Ferrous)
- Decreased EOL Radius from 5 to 3 (850mm Ferrous)
- Decreased BaseDamage from 75,000 to 30,000 (PiercingAmmo)
- Reduced NonArmor Damage Modifier from 999999999x to 120x (PiercingAmmo)
- Increased ShieldDamage Modifier from 1x to 2x (PiercingAmmo)
- Reduced EnergyCost from 10 to 6
- Increased the MinMultiplier from 0 to 1.0
- Inceased MaxTrajectory from 9,000 to 10,000

K2A-1SC Pulsar Shock Cannon
- Decreased BaseDamage from 5,000 to 1,000
- Increased MinMultiplier from 0.45 to 1.0
- Decreased LightArmor Damage Modifier from 0.95x to Null
- Decreased HeavyArmor Damage Modifier from 0.5x to Null
- Increased NonArmor Damage Modifier from 1x to 2x
- Reduced ShieldDamage Modifier from 15x to 10x
- Reduced EOL Radius from 3 to 2.65
- Decreased EOL Damage from 23,000 to 4,700
- Increased EOL Depth from 1 to 1.5
- Reduced MinTargetDistance from 1,500 to 0
- Increased DeviateShotAngle from 0 to 0.05
- Reduced AimingTolerance from 1 to 0.1
- Reduced ReloadTime from 300 to 150
- Reduced HeatPerShot from 99 to 50

K4A-2SC Quasar Shock Cannon
- Decreased BaseDamage from 10,000 to 2,000
- Increased MinMultiplier from 0.45 to 1.0
- Decreased LightArmor Damage Modifier from 0.95x to Null
- Decreased HeavyArmor Damage Modifier from 0.5x to Null
- Increased NonArmor Damage Modifier from 1x to 2x
- Reduced ShieldDamage Modifier from 15x to 10x
- Increased EOL Radius from 3 to 5
- Reduced EOL Damage from 50,000 to 11,000
- Increased EOL Depth from 1 to 2
- Reduced MinTargetDistance from 1,500 to 0
- Increased DeviateShotAngle from 0 to 0.05
- Reduced AimingTolerance from 1 to 0.1

K8A-3SC Magnetar Shock Cannon
- Decreased BaseDamage from 20,000 to 2,400
- Increased MinMultiplier from 0.45 to 1.0
- Decreased LightArmor Damage Modifier from 0.95x to Null
- Decreased HeavyArmor Damage Modifier from 0.5x to Null
- Increased NonArmor Damage Modifier from 1x to 2x
- Reduced ShieldDamage Modifier from 15x to 10x
- Increased EOL Radius from 3 to 7
- Decreased EOL Damage from 50,000 to 12,000
- Increased EOL Depth from 1 to 2
- Reduced MinTargetDistance from 1,500 to 0
- Increased DeviateShotAngle from 0 to 0.05
- Reduced AimingTolerance from 1 to 0.1
- Reduced ReloadTime from 900 to 840
- Increased DelayUnilFire from 0 to 15

M-100V Prometheus Focus Beam Lance
- Decreased MinMultiplier from 1 to 0.1
- Increased MaxTrajectory from 5,000 to 7,000
- Increased ReloadTime from 300 to 550

VL6 Modulus Variable-Laser
- Increased BaseDamage from 250 to 450
- Reduced Falloff Distance from 500 to 250
- Reduced ShieldDamage Modifier from 10x to 8x
- Reduced MaxTrajectory from 3,000 to 2,000
- Increased MaxTargetDistance from 1,500 to 2,000

Aurora Combat Laser
- Increased BaseDamage from 200 to 600
- Reduced Falloff Distance from 1,000 to 500
- Reduced Falloff Multiplier from 1x to 0.2x
- Reduced ArmorDamage Modifier from 1.2x to Null
- Reduced NonArmorDamage Modifier from 2x to 1.5x
- Reduced ShieldDamageModifier from 10x to 5x

M5D-4E Helios Plasma Pulser
- Reduced Falloff Distance from 8,000 to 3,000
- Reduced Falloff Multiplier from 0.45x to 1x
- Reduced ArmorDamageModifier from 0.75x to 0.7x
- Increased ShieldDamageModifier from 10x to 12x
- Reduced EOL Damage from 12,500 to 7,500
- Increased EOL Radius from 2.5 to 6
- Increased EOL Depth from 1 to 3

APL35-G Spartan Plasma Cannon
- Increased NonArmorDamage Modifer from 1x to 1.5x
- Reduced Projectile Speed from 2,200 to 1,800
- Increased MaxTargetDistance from 2,500 to 3,000
- Decreased DeviateShotAngle from 0.1 to 0.07

ZS-1200-S Ares Heavy Railgun
- Reduced BaseDamage from 112,500 to 40,000
- Increased ArmorDamage Modifier from Null to 16x
- Increased ByBlockHit Radius from 1.2 to 2
- Increased ReloadTime from 600 to 1,700 Ticks
- Decreased DelayUnilFire from 390 to 15 Ticks

ZS-1200 Ariadne Heavy Railgun Turret
- Reduced BaseDamage from 112,500 to 40,000
- Increased ArmorDamage Modifier from Null to 16x
- Increased ByBlockHit Radius from 1.2 to 2
- Increased RotateRate from 0.0025 to 0.005
- Increased ElevateRate from 0.0025 to 0.005
- Reduced ReloadTime from 1,200 to 1,100 Ticks

Athena-115 Picket Railgun Turret
- Increased ArmorDamage Modifier from Null to 1.7x

M-1000 Avalanche Siege Mortar
- Increased BaseDamage from 2,000 to 3,500
- Increased Mass from 4,000 to 400,000
- Increased Fragments from 25 to 75
- Increased FragmentDegees from 1 to 60
- Increased ArmorDamage Modifier from 0.75x to 0.2x
- Reduced EOL Radius from 25 to 15
- Reduced EOL Damage from 50,000 to 16,000
- Increased EOL Depth from 1 to 3.5
- Changed EOL Falloff from Linear to InvCurve
- Increased DesiredSpeed from 400 to 800
- Reduced DeviateShotAngle from 1 to 0.05
- Increased AimingTolerance from 0.1 to 0.2
- Increased ReloadTime from 1,050 to 1,650
- Increased DelayUnilFire from 0 to 15

Small Grid

M120 Storm Light Cannon
- Increased Projectile Speed from 800 to 1,600
- Reduced Reload time from 600 to 150

M240 Windfall Strike Cannon
- Reduced DeviateShotAngle from 0.125 to 0.05
- Reduced Reload time from 600 to 300

PL4-S Zarya Pulse Laser
- Increased BaseDamage from 35 to 450
- Increased ShieldDamage Modifier from 5x to 10x

Actualizare: 12 sept. 2023 @ 21:22