Garry's Mod
[TFA] Misc - Wonder Weapons
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更新: 2024年3月18日 @ 21時19分

-added Plasma Nade from the w@w custom zombies map 'ZFacility' by Quizz
(support style weapon, does not do damage directly)
nZombies Rezz
-Tomahawk returns to player faster if no zombies were hit

更新: 2024年3月13日 @ 21時57分

-added Electrip Wire from UGX Requiem
(for use in NZR requires my buildables addon)

更新: 2024年3月10日 @ 18時51分

-Hells Retriever will target enemies it has direct line of sight to before targeting enemies through walls
nZombies Rezz
-buffed Molotovs again, should no longer be a hitmarker machine and get at least a few kills
-fixed Hells Retriever cooldown being 1 seconds

更新: 2024年3月9日 @ 12時18分

-finished up Hells Retriever for sandbox and nZR
nZombies Rez
-lowered amount of bettys the player can hold to 2 (from 3)
-slight buff to molotov damage on early rounds

更新: 2024年3月1日 @ 23時10分

-added w.i.p. Bouncing Betty from waw/bo1
can shoot other players bouncing bettys to blow them up in sandbox

更新: 2024年2月25日 @ 17時23分

nZombies Rezz
-fixed Hamr Head not being registered as a special grenade
-fixed special grenades getting trapped in walls or the ceiling

更新: 2024年2月21日 @ 19時08分

-added Pocket Tesla from the w@w custom zombies map ZFacility by quizz
-added Chinese translations of some strings (mostly weapon types and custom ammo types)
big thanks to 滑稽没JJ for translations!

更新: 2024年2月8日 @ 21時08分

-Icelazer becomes the 'Makankosappo' on pap
-Icelazer now has tracer and impact fx when fired

Sandbox only
-added attachment for Icelazer to give it infinite range with a tiny area of effect
(spartan laser)

更新: 2024年1月18日 @ 8時24分

-changed how first person particles are done
-added Hand Cannon from 'Exo Zombies' (the W@W custom map, not the AW mode)
-added Atomic Levitator from 'Insel der Toten'

work is hell, might take a break from gmod for a bit
will still fix script errors as they pop up

更新: 2024年1月7日 @ 12時24分

-first attempt at adding thirdperson particle effects
(convar to disable if broken, cl_tfa_fx_wonderweapon_3p)
-reworked Icelazer to function closer to its original GSC
(marks enemies for death if first shot does not kill, guaranteeing an instant kill on next shot)
-reworked H.Y.P.E. to function closer to its original GSC
(increased beam size, greatly increased beam length on pap)
-weapons that do damage in a cylinder should report a proper damage position