Company of Heroes 2

Company of Heroes 2

Persistent World Warfare
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Update: 1 apr 2024 om 14:43

V.1.2.3.

Fixed bugs with the rifle group "The Great Orient" having their combat bonuses active at all time.
Vastly decreased the Royal Guard's XP requirements to reach Vet 5, and fixed issue where the Ravager package was at veterancy 5 instead of 4.
Royal Guards now gain a slight amount of shared XP.

Most Pheonix units have had their production times significantly decreased to improve early game oppressive playstyle
Additionally, these units who cannot retreat now no longer can get pinned, and although they can be suppressed, the only debuff they receive is a 1.5 received damage modifier.
For the welded men, they lose half of their armor stat when suppressed, to allow MGs to kill them faster.
Cost for reformed riflemen reduced to adjust for the 2 additional men in their squad
Living flesh regeneration for both Pheonix tanks only begin 20 seconds after exiting combat instead of 10
Fixed fresh reinforcements having the Royal Engineer icon
Made proper UI for fresh reinforcements, who now have no eyes as the description says.

The Valkyrie now takes much less time to reload, and the amount of damage it deals scales with the type of vehicle. (LV<MT<HT) + 30/35 flat damage increase.
Fixed issue with the Valkyrie squad where it received some of the intel bulletin bonuses without picking said bulletin
The tank terror deals slightly elevated damage.
All handheld AT weapons are now able to either target Non infantry type units or vehicles and still deal the extra ballistic damage.
(This was done to allow said weapons to handle the welded men better)

Increased the cost of requesting paratroopers as the USF (+MP +5F +15MUNI)
Increased the cost of suppressive fire significantly, and decreased suppression amount per shot.
Small amount of tampering with with paratrooper weapons, small enough to not be mentioned (I do not remember if I even kept these changes I'll be honest)
Decreased the time for Naval officers to be produced (-15 secs)

Losing infantry units now chip into the Total War mechanic (in total, you need 25 triggers of Catastrophe to trigger Total War.)
A brief explanation of how Total War works: 6 triggers of catastrophe for the loss of a heavy tank, ~3 triggers for the loss of medium tanks, ~2 for light vehicles and ~1 for ULVs.
0.05 triggers for regular infantry, 0.1 triggers for CQC/specialised infantry (generally around 50-70 MP cost), 0.15 triggers for Elite infantry (Paratroopers, Armor specialists, Shock soldiers, ...) (80-100+ MP cost)

Hard AI can no longer calculate pathing while accounting for whether you can see it or not
Easy AI, Standard AI, and Hard AI have been scaled back to fit the other AI modifications I have made to boost difficulty

Lightly buffed the RR-HMG-12 and fixed UI issues which would occur when another faction picked up the HMG where it goes back to being called the MG42.


Update: 1 apr 2024 om 4:10

V.1.2.2.

Fixed a few issues with the Paladin forcefield.
Created separate abilities for the Opperbevelsoldaten officer.
Reworked Intel engineers on the AW (veterancy) to fit the more combat orientated theme

Update: 31 mrt 2024 om 13:33

V.1.2.1.

New unit added for Prj. Pheonix: The Welded men.
Warping the grounds between the strongest infantrymen and the weakest tanks, these walking tin cans are very powerful options against tanks and infantry, but can be very easily targeted by enemy vehicles and AT gear.

Veterancy UI for some units slightly modified
Assault groups for the AW have had their veterancy reworked to fit the theme of CQC spearheads.

Buffed the rapid-fire system of the Pak 40, now dealing much more damage against lighter vehicles.
Reworked God's Fist, enabling an auto fire system, and giving a three second window of opportunity for the enemy to save their vehicle.

Nerfed the trophy structure's base armor and health, making it much more vulnerable until construction.
The trophy structure will not immediately start effecting enemies, instead only applying buffs/debuffs when fully built.

Update: 30 mrt 2024 om 14:42

V.1.2.
Gave Grenadiers a vet 3 upgrade to keep the relevant (Squad leader, combat bonuses, additional RR44, RR MG12 fires on the move.)

Rifle Group "The Royal Guard" have a combat upgrade, providing them with burst-fire rifles.

Changed Refunding for Limburg's Elite, now giving you more than what you paid for a unit, due to the increased veterancy demands.
Nerfed Tankist LMGs on the move, now significantly lowering their burst duration.

Fixed issues with the Bergsbreker, the artillery ability not having proper aoe radius.
Bergsbreker artillery ability cost shot down to 25 for the sake of more liberal usage

Gave Soldats de l'intérieur a rifle modernation package: Provides them with stronger rifles and can be done at veterancy 1. With their upgrade, they can now use AP ammo to absolutely shred enemy light vehicles if they get too cocky (Most likely will be nerfed in the next patch!)

Removed the AWFV-04's charge ability, which didn't even make sense being there anyways

What is currently planned:
Massive veterancy reworks for nearly all units to give them proper veterancy perks
New unit(s?) to Phéonix in my plan to make them relevant again
Combat package for Technicians (still in debate)
Further modifications to the rifle groups (Upgrades regarding Rifle Group Orient and Rifle Group Desert)
Implementation of the SU-85 model
Fixing the God's fist AT gun, which is apparently bugged as of now?

Update: 29 mrt 2024 om 10:40

Nerfed Panzerfusiliers

not sure if I mentionned this but dropped significantly the rates of voice lines.

Update: 27 mrt 2024 om 14:29

Comeback system fully implementedFixed Hunter's Fangs not providing Blood Frenzydecreased frequency of text lines

Update: 27 mrt 2024 om 7:19

Added a "Total War" system if you lose too many vehiclesNerfed falls and parasBuffed Royal Guard Veterancy gainGeneral buffs to the Cav

Update: 26 mrt 2024 om 13:29

Rifle group red and yellow veterancies completed and fleshed out a bit furtherNerfed Reformed Veterans RR44s

Update: 25 mrt 2024 om 16:06

Added the AWFV-04, primitive heavy tank.Worked on the rifle group Veterancy levels. Not fully complete, but getting there.

Update: 25 mrt 2024 om 13:33

-Improved AI map coverage in the early game-Made the USF AI actually work